ImageryLayer

new Cesium.ImageryLayer(imageryProvider, options)

An imagery layer that displays tiled image data from a single imagery provider on a Globe.
Name Type Description
imageryProvider ImageryProvider optional The imagery provider to use.
options ImageryLayer.ConstructorOptions optional An object describing initialization options
Examples:
// Add an OpenStreetMaps layer
const imageryLayer = new Cesium.ImageryLayer(new Cesium.OpenStreetMapImageryProvider({
  url: "https://tile.openstreetmap.org/"
}));
scene.imageryLayers.add(imageryLayer);
// Add Cesium ion's default world imagery layer
const imageryLayer = Cesium.ImageryLayer.fromWorldImagery();
scene.imageryLayers.add(imageryLayer);
// Add a new transparent layer from Cesium ion
const imageryLayer = Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
imageryLayer.alpha = 0.5;
scene.imageryLayers.add(imageryLayer);
See:

Members

static Cesium.ImageryLayer.DEFAULT_APPLY_COLOR_TO_ALPHA_THRESHOLD : number

This value is used as the default threshold for color-to-alpha if one is not provided during construction or by the imagery provider.
Default Value: 0.004

static Cesium.ImageryLayer.DEFAULT_BRIGHTNESS : number

This value is used as the default brightness for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the brightness of the imagery.
Default Value: 1.0

static Cesium.ImageryLayer.DEFAULT_CONTRAST : number

This value is used as the default contrast for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the contrast of the imagery.
Default Value: 1.0

static Cesium.ImageryLayer.DEFAULT_GAMMA : number

This value is used as the default gamma for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the gamma of the imagery.
Default Value: 1.0

static Cesium.ImageryLayer.DEFAULT_HUE : number

This value is used as the default hue for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the hue of the imagery.
Default Value: 0.0

static Cesium.ImageryLayer.DEFAULT_MAGNIFICATION_FILTER : TextureMagnificationFilter

This value is used as the default texture magnification filter for the imagery layer if one is not provided during construction or by the imagery provider.
Default Value: TextureMagnificationFilter.LINEAR

static Cesium.ImageryLayer.DEFAULT_MINIFICATION_FILTER : TextureMinificationFilter

This value is used as the default texture minification filter for the imagery layer if one is not provided during construction or by the imagery provider.
Default Value: TextureMinificationFilter.LINEAR

static Cesium.ImageryLayer.DEFAULT_SATURATION : number

This value is used as the default saturation for the imagery layer if one is not provided during construction or by the imagery provider. This value does not modify the saturation of the imagery.
Default Value: 1.0

static Cesium.ImageryLayer.DEFAULT_SPLIT : SplitDirection

This value is used as the default split for the imagery layer if one is not provided during construction or by the imagery provider.
Default Value: SplitDirection.NONE
The alpha blending value of this layer, with 0.0 representing fully transparent and 1.0 representing fully opaque.
Default Value: 1.0
The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter.
Default Value: ImageryLayer.DEFAULT_BRIGHTNESS
Color value that should be set to transparent.

colorToAlphaThreshold : number

Normalized (0-1) threshold for color-to-alpha.
The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the contrast while greater than 1.0 increases it.
Default Value: ImageryLayer.DEFAULT_CONTRAST
Rectangle cutout in this layer of imagery.
The alpha blending value of this layer on the day side of the globe, with 0.0 representing fully transparent and 1.0 representing fully opaque. This only takes effect when Globe#enableLighting is true.
Default Value: 1.0
The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color.
Default Value: ImageryLayer.DEFAULT_GAMMA
The hue of this layer in radians. 0.0 uses the unmodified imagery color.
Default Value: ImageryLayer.DEFAULT_HUE
Gets the imagery provider for this layer. This should not be called before ImageryLayer#ready returns true.
The TextureMagnificationFilter to apply to this layer. Possible values are TextureMagnificationFilter.LINEAR (the default) and TextureMagnificationFilter.NEAREST. To take effect, this property must be set immediately after adding the imagery layer. Once a texture is loaded it won't be possible to change the texture filter used.
Default Value: ImageryLayer.DEFAULT_MAGNIFICATION_FILTER
The TextureMinificationFilter to apply to this layer. Possible values are TextureMinificationFilter.LINEAR (the default) and TextureMinificationFilter.NEAREST. To take effect, this property must be set immediately after adding the imagery layer. Once a texture is loaded it won't be possible to change the texture filter used.
Default Value: ImageryLayer.DEFAULT_MINIFICATION_FILTER
The alpha blending value of this layer on the night side of the globe, with 0.0 representing fully transparent and 1.0 representing fully opaque. This only takes effect when Globe#enableLighting is true.
Default Value: 1.0
Returns true when the terrain provider has been successfully created. Otherwise, returns false.
Gets an event that is raised when the imagery provider has been successfully created. Event listeners are passed the created instance of ImageryProvider.
Gets the rectangle of this layer. If this rectangle is smaller than the rectangle of the ImageryProvider, only a portion of the imagery provider is shown.
The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the saturation while greater than 1.0 increases it.
Default Value: ImageryLayer.DEFAULT_SATURATION
Determines if this layer is shown.
Default Value: true
The SplitDirection to apply to this layer.
Default Value: ImageryLayer.DEFAULT_SPLIT

Methods

static Cesium.ImageryLayer.fromProviderAsync(imageryProviderPromise, options)ImageryLayer

Create a new imagery layer from an asynchronous imagery provider. The layer will handle any asynchronous loads or errors, and begin rendering the imagery layer once ready.
Name Type Description
imageryProviderPromise Promise.<ImageryProvider> A promise which resolves to a imagery provider
options ImageryLayer.ConstructorOptions An object describing initialization options
Returns:
The created imagery layer.
Examples:
// Create a new base layer
const viewer = new Cesium.Viewer("cesiumContainer", {
  baseLayer: Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
});
// Add a new transparent layer
const imageryLayer = Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
imageryLayer.alpha = 0.5;
viewer.imageryLayers.add(imageryLayer);
// Handle loading events
const imageryLayer = Cesium.ImageryLayer.fromProviderAsync(Cesium.IonImageryProvider.fromAssetId(3812));
viewer.imageryLayers.add(imageryLayer);

imageryLayer.readyEvent.addEventListener(provider => {
  imageryLayer.provider.errorEvent.addEventListener(error => {
    alert(`Encountered an error while loading imagery tiles! ${error}`);
  });
});

imageryLayer.errorEvent.addEventListener(error => {
  alert(`Encountered an error while creating an imagery layer! ${error}`);
});
See:

static Cesium.ImageryLayer.fromWorldImagery(options)ImageryLayer

Create a new imagery layer for ion's default global base imagery layer, currently Bing Maps. The layer will handle any asynchronous loads or errors, and begin rendering the imagery layer once ready.
Name Type Description
options ImageryLayer.WorldImageryConstructorOptions An object describing initialization options
Returns:
The created imagery layer. * @example // Create a new base layer const viewer = new Cesium.Viewer("cesiumContainer", { baseLayer: Cesium.ImageryLayer.fromWorldImagery(); });
Examples:
// Add a new transparent layer
const imageryLayer = Cesium.ImageryLayer.fromWorldImagery();
imageryLayer.alpha = 0.5;
viewer.imageryLayers.add(imageryLayer);
// Handle loading events
const imageryLayer = Cesium.ImageryLayer.fromWorldImagery();
viewer.imageryLayers.add(imageryLayer);

imageryLayer.readyEvent.addEventListener(provider => {
  imageryLayer.provider.errorEvent.addEventListener(error => {
    alert(`Encountered an error while loading imagery tiles! ${error}`);
  });
});

imageryLayer.errorEvent.addEventListener(error => {
  alert(`Encountered an error while creating an imagery layer! ${error}`);
});
See:
  • ImageryLayer.errorEvent
  • ImageryLayer.readyEvent
  • ImageryLayer.provider
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.
Throws:
  • DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
imageryLayer = imageryLayer && imageryLayer.destroy();
See:
Computes the intersection of this layer's rectangle with the imagery provider's availability rectangle, producing the overall bounds of imagery that can be produced by this layer.
Returns:
A rectangle which defines the overall bounds of imagery that can be produced by this layer.
Example:
// Zoom to an imagery layer.
const imageryRectangle = imageryLayer.getImageryRectangle();
scene.camera.flyTo({
    destination: rectangle
});
Gets a value indicating whether this layer is the base layer in the ImageryLayerCollection. The base layer is the one that underlies all others. It is special in that it is treated as if it has global rectangle, even if it actually does not, by stretching the texels at the edges over the entire globe.
Returns:
true if this is the base layer; otherwise, false.
Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.
Returns:
True if this object was destroyed; otherwise, false.
See:

Type Definitions

Cesium.ImageryLayer.ConstructorOptions

Initialization options for the ImageryLayer constructor.
Properties:
Name Type Attributes Default Description
rectangle Rectangle <optional>
imageryProvider.rectangle The rectangle of the layer. This rectangle can limit the visible portion of the imagery provider.
alpha number | function <optional>
1.0 The alpha blending value of this layer, from 0.0 to 1.0. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile.
nightAlpha number | function <optional>
1.0 The alpha blending value of this layer on the night side of the globe, from 0.0 to 1.0. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile. This only takes effect when enableLighting is true.
dayAlpha number | function <optional>
1.0 The alpha blending value of this layer on the day side of the globe, from 0.0 to 1.0. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the alpha is required, and it is expected to return the alpha value to use for the tile. This only takes effect when enableLighting is true.
brightness number | function <optional>
1.0 The brightness of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 makes the imagery darker while greater than 1.0 makes it brighter. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the brightness is required, and it is expected to return the brightness value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
contrast number | function <optional>
1.0 The contrast of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the contrast while greater than 1.0 increases it. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the contrast is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
hue number | function <optional>
0.0 The hue of this layer. 0.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the hue is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
saturation number | function <optional>
1.0 The saturation of this layer. 1.0 uses the unmodified imagery color. Less than 1.0 reduces the saturation while greater than 1.0 increases it. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the saturation is required, and it is expected to return the contrast value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
gamma number | function <optional>
1.0 The gamma correction to apply to this layer. 1.0 uses the unmodified imagery color. This can either be a simple number or a function with the signature function(frameState, layer, x, y, level). The function is passed the current frame state, this layer, and the x, y, and level coordinates of the imagery tile for which the gamma is required, and it is expected to return the gamma value to use for the tile. The function is executed for every frame and for every tile, so it must be fast.
splitDirection SplitDirection | function <optional>
SplitDirection.NONE The SplitDirection split to apply to this layer.
minificationFilter TextureMinificationFilter <optional>
TextureMinificationFilter.LINEAR The texture minification filter to apply to this layer. Possible values are TextureMinificationFilter.LINEAR and TextureMinificationFilter.NEAREST.
magnificationFilter TextureMagnificationFilter <optional>
TextureMagnificationFilter.LINEAR The texture minification filter to apply to this layer. Possible values are TextureMagnificationFilter.LINEAR and TextureMagnificationFilter.NEAREST.
show boolean <optional>
true True if the layer is shown; otherwise, false.
maximumAnisotropy number <optional>
maximum supported The maximum anisotropy level to use for texture filtering. If this parameter is not specified, the maximum anisotropy supported by the WebGL stack will be used. Larger values make the imagery look better in horizon views.
minimumTerrainLevel number <optional>
The minimum terrain level-of-detail at which to show this imagery layer, or undefined to show it at all levels. Level zero is the least-detailed level.
maximumTerrainLevel number <optional>
The maximum terrain level-of-detail at which to show this imagery layer, or undefined to show it at all levels. Level zero is the least-detailed level.
cutoutRectangle Rectangle <optional>
Cartographic rectangle for cutting out a portion of this ImageryLayer.
colorToAlpha Color <optional>
Color to be used as alpha.
colorToAlphaThreshold number <optional>
0.004 Threshold for color-to-alpha.

Cesium.ImageryLayer.ErrorEventCallback(err)

A function that is called when an error occurs.
This:
Name Type Description
err Error An object holding details about the error that occurred.

Cesium.ImageryLayer.ReadyEventCallback(provider)

A function that is called when the provider has been created
This:
Name Type Description
provider ImageryProvider The created imagery provider.

Cesium.ImageryLayer.WorldImageryConstructorOptions

Initialization options for ImageryLayer.fromWorldImagery
Properties:
Name Type Attributes Default Description
options.style IonWorldImageryStyle <optional>
IonWorldImageryStyle The style of base imagery, only AERIAL, AERIAL_WITH_LABELS, and ROAD are currently supported.
Need help? The fastest way to get answers is from the community and team on the Cesium Forum.