ModelGraphics

new Cesium.ModelGraphics(options)

A 3D model based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL. The position and orientation of the model is determined by the containing Entity.

Cesium includes support for glTF geometry, materials, animations, and skinning. Cameras and lights are not currently supported.

Name Type Description
options ModelGraphics.ConstructorOptions optional Object describing initialization options
Demo:

Members

Gets or sets the set of articulation values to apply to this model. This is represented as an PropertyBag, where keys are composed as the name of the articulation, a single space, and the name of the stage.
Gets or sets the boolean Property specifying if glTF animations should hold the last pose for time durations with no keyframes.
Default Value: true
A property specifying the ClippingPlaneCollection used to selectively disable rendering the model.
Gets or sets the Property specifying the Color that blends with the model's rendered color.
Default Value: Color.WHITE
A numeric Property specifying the color strength when the colorBlendMode is MIX. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.
Default Value: 0.5
Gets or sets the enum Property specifying how the color blends with the model.
Default Value: ColorBlendMode.HIGHLIGHT
Gets or sets the CustomShader to apply to this model. When undefined, no custom shader code is used.
Gets the event that is raised whenever a property or sub-property is changed or modified.
Gets or sets the DistanceDisplayCondition Property specifying at what distance from the camera that this model will be displayed.

enableVerticalExaggeration : Property|undefined

Gets or sets the boolean Property specifying if the model is exaggerated along the ellipsoid normal when Scene.verticalExaggeration is set to a value other than 1.0.
Default Value: true
Gets or sets the Property specifying the HeightReference.
Default Value: HeightReference.NONE
A property specifying the Cartesian2 used to scale the diffuse and specular image-based lighting contribution to the final color.
Get or sets the boolean Property specifying whether textures may continue to stream in after the model is loaded.
A property specifying the Cartesian3 light color when shading the model. When undefined the scene's light color is used instead.
Gets or sets the numeric Property specifying the maximum scale size of a model. This property is used as an upper limit for ModelGraphics#minimumPixelSize.
Gets or sets the numeric Property specifying the approximate minimum pixel size of the model regardless of zoom. This can be used to ensure that a model is visible even when the viewer zooms out. When 0.0, no minimum size is enforced.
Default Value: 0.0
Gets or sets the set of node transformations to apply to this model. This is represented as an PropertyBag, where keys are names of nodes, and values are TranslationRotationScale Properties describing the transformation to apply to that node. The transformation is applied after the node's existing transformation as specified in the glTF, and does not replace the node's existing transformation.
Gets or sets the boolean Property specifying if glTF animations should be run.
Default Value: true
Gets or sets the numeric Property specifying a uniform linear scale for this model. Values greater than 1.0 increase the size of the model while values less than 1.0 decrease it.
Default Value: 1.0
Get or sets the enum Property specifying whether the model casts or receives shadows from light sources.
Default Value: ShadowMode.ENABLED
Gets or sets the boolean Property specifying the visibility of the model.
Default Value: true
Gets or sets the Property specifying the Color of the silhouette.
Default Value: Color.RED
Gets or sets the numeric Property specifying the size of the silhouette in pixels.
Default Value: 0.0
Gets or sets the string Property specifying the URI of the glTF asset.

Methods

Duplicates this instance.
Name Type Description
result ModelGraphics optional The object onto which to store the result.
Returns:
The modified result parameter or a new instance if one was not provided.
Assigns each unassigned property on this object to the value of the same property on the provided source object.
Name Type Description
source ModelGraphics The object to be merged into this object.

Type Definitions

Cesium.ModelGraphics.ConstructorOptions

Initialization options for the ModelGraphics constructor
Properties:
Name Type Attributes Default Description
show Property | boolean <optional>
true A boolean Property specifying the visibility of the model.
uri Property | string | Resource <optional>
A string or Resource Property specifying the URI of the glTF asset.
scale Property | number <optional>
1.0 A numeric Property specifying a uniform linear scale.
enableVerticalExaggeration Property | boolean <optional>
true A boolean Property specifying if the model is exaggerated along the ellipsoid normal when Scene.verticalExaggeration is set to a value other than 1.0.
minimumPixelSize Property | number <optional>
0.0 A numeric Property specifying the approximate minimum pixel size of the model regardless of zoom.
maximumScale Property | number <optional>
The maximum scale size of a model. An upper limit for minimumPixelSize.
incrementallyLoadTextures Property | boolean <optional>
true Determine if textures may continue to stream in after the model is loaded.
runAnimations Property | boolean <optional>
true A boolean Property specifying if glTF animations specified in the model should be started.
clampAnimations Property | boolean <optional>
true A boolean Property specifying if glTF animations should hold the last pose for time durations with no keyframes.
shadows Property | ShadowMode <optional>
ShadowMode.ENABLED An enum Property specifying whether the model casts or receives shadows from light sources.
heightReference Property | HeightReference <optional>
HeightReference.NONE A Property specifying what the height is relative to.
silhouetteColor Property | Color <optional>
Color.RED A Property specifying the Color of the silhouette.
silhouetteSize Property | number <optional>
0.0 A numeric Property specifying the size of the silhouette in pixels.
color Property | Color <optional>
Color.WHITE A Property specifying the Color that blends with the model's rendered color.
colorBlendMode Property | ColorBlendMode <optional>
ColorBlendMode.HIGHLIGHT An enum Property specifying how the color blends with the model.
colorBlendAmount Property | number <optional>
0.5 A numeric Property specifying the color strength when the colorBlendMode is MIX. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two.
imageBasedLightingFactor Property | Cartesian2 <optional>
new Cartesian2(1.0, 1.0) A property specifying the contribution from diffuse and specular image-based lighting.
lightColor Property | Color <optional>
A property specifying the light color when shading the model. When undefined the scene's light color is used instead.
distanceDisplayCondition Property | DistanceDisplayCondition <optional>
A Property specifying at what distance from the camera that this model will be displayed.
nodeTransformations PropertyBag | Object.<string, TranslationRotationScale> <optional>
An object, where keys are names of nodes, and values are TranslationRotationScale Properties describing the transformation to apply to that node. The transformation is applied after the node's existing transformation as specified in the glTF, and does not replace the node's existing transformation.
articulations PropertyBag | Object.<string, number> <optional>
An object, where keys are composed of an articulation name, a single space, and a stage name, and the values are numeric properties.
clippingPlanes Property | ClippingPlaneCollection <optional>
A property specifying the ClippingPlaneCollection used to selectively disable rendering the model.
customShader Property | CustomShader <optional>
A property specifying the CustomShader to apply to this model.
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