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Cesium for Unreal 2.20.0
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| ►CAActor | |
| ►CADefaultPawn | |
| CCesiumMetadataValueAccess | Grants access to metadata value types that are not currently supported in Blueprints |
| CFCesium3DTilesetLoadFailureDetails | |
| CFCesiumCamera | A camera description that ACesium3DTilesets can use to decide what tiles need to be loaded to sufficiently cover the camera view |
| CFCesiumCustomVersion | |
| CFCesiumFeatureIdAttribute | A blueprint-accessible wrapper for a feature ID attribute from a glTF model |
| CFCesiumFeatureIdSet | A blueprint-accessible wrapper for a feature ID set from a glTF primitive |
| CFCesiumFeatureIdSetDescription | Description of a feature ID set from either EXT_mesh_features or EXT_instance_features |
| CFCesiumFeatureIdTexture | A blueprint-accessible wrapper for a feature ID texture from a glTF primitive |
| CFCesiumFeaturesMetadataDescription | Description of both feature IDs and metadata from a glTF via the EXT_mesh_Features and EXT_structural_metadata extensions |
| CFCesiumGeocoderServiceAttribution | Attribution information for a query to a geocoder service |
| CFCesiumGeocoderServiceFeature | A single feature (a location or region) obtained from a geocoder service |
| CFCesiumGeoJsonDocument | A GeoJSON document containing a tree of FCesiumGeoJsonObject values |
| CFCesiumGeoJsonFeature | GeoJson "Feature" object |
| CFCesiumGeoJsonLineString | A FCesiumGeoJsonLineString is a set of points representing a line |
| CFCesiumGeoJsonLineStringIterator | Iterates over every LineString value in a GeoJSON object and all of its children |
| CFCesiumGeoJsonObject | A single object in the GeoJSON document |
| CFCesiumGeoJsonObjectIterator | Iterates over a GeoJSON object, returning the object itself and all of its children (and their children, and so on) |
| CFCesiumGeoJsonPointIterator | Iterates over every Point value in a GeoJSON object and all of its children |
| CFCesiumGeoJsonPolygon | A FCesiumGeoJsonPolygon is a polygon made up of one or more linear rings |
| CFCesiumGeoJsonPolygonIterator | Iterates over every Polygon value in a GeoJSON object and all of its children |
| CFCesiumMetadataEncodingDetails | Describes how a property from EXT_structural_metadata will be encoded for access in Unreal materials |
| CFCesiumMetadataEnum | Stores information on the values of an enum and the corresponding names of those values |
| CFCesiumMetadataEnumCollection | Contains a set of enum definitions obtained from a CesiumGltf::Schema |
| CFCesiumMetadataPrimitive | A Blueprint-accessible wrapper for a glTF Primitive's EXT_feature_metadata extension |
| CFCesiumMetadataPropertyDetails | Represents information about a metadata property according to how the property is defined in EXT_structural_metadata |
| CFCesiumMetadataValue | A Blueprint-accessible wrapper for a glTF metadata value |
| CFCesiumMetadataValueType | Represents the true value type of a metadata value, akin to the property types in EXT_structural_metadata |
| CFCesiumModelMetadata | A blueprint-accessible wrapper for metadata contained in a glTF model |
| CFCesiumModelMetadataDescription | Description of metadata from a glTF's EXT_structural_metadata extension that should be uploaded to the GPU for access in Unreal materials |
| CFCesiumPointCloudShading | Options for adjusting how point clouds are rendered using 3D Tiles |
| CFCesiumPrimitiveFeatures | A Blueprint-accessible wrapper for a glTF Primitive's mesh features |
| CFCesiumPrimitiveFeaturesDescription | Description of the feature ID sets available from the EXT_mesh_features and EXT_instance_features extensions in a glTF |
| CFCesiumPrimitiveMetadata | A Blueprint-accessible wrapper for a glTF Primitive's EXT_structural_metadata extension |
| CFCesiumPrimitiveMetadataDescription | Names of the metadata entities referenced by the EXT_structural_metadata on a glTF's primitives |
| CFCesiumPropertyArray | A Blueprint-accessible wrapper for an array property in glTF metadata |
| CFCesiumPropertyAttribute | A Blueprint-accessible wrapper for a glTF property attribute |
| CFCesiumPropertyAttributeProperty | A Blueprint-accessible wrapper for a glTF property attribute property in EXT_structural_metadata |
| CFCesiumPropertyTable | A Blueprint-accessible wrapper for a glTF property table |
| CFCesiumPropertyTableDescription | Description of a property table containing properties to be encoded for access in Unreal materials |
| CFCesiumPropertyTableProperty | A Blueprint-accessible wrapper for a glTF property table property in EXT_structural_metadata |
| CFCesiumPropertyTablePropertyDescription | Description of a property table property that should be encoded for access on the GPU |
| CFCesiumPropertyTexture | A blueprint-accessible wrapper of a property texture from a glTF |
| CFCesiumPropertyTextureDescription | Description of a property texture with properties that should be made accessible to Unreal materials |
| CFCesiumPropertyTextureProperty | A blueprint-accessible wrapper for a property texture property from a glTF |
| CFCesiumPropertyTexturePropertyDescription | Description of a property texture property that should be made accessible to Unreal materials |
| CFCesiumRasterOverlayLoadFailureDetails | |
| CFCesiumSampleHeightResult | The result of sampling the height on a tileset at the given cartographic position |
| CFCesiumSubLevel | |
| CFCesiumVectorLineStyle | The style used to draw polylines and strokes |
| CFCesiumVectorPolygonFillStyle | The style used to fill polygons |
| CFCesiumVectorPolygonStyle | The style used to draw polygons |
| CFCesiumVectorStyle | Style information to use when drawing vector data |
| CFCustomDepthParameters | |
| CFFeatureTableDescription | Description of a feature table containing properties to be encoded for access on the GPU |
| CFFeatureTextureDescription | Description of a feature texture with properties that should be uploaded to the GPU |
| CFFeatureTexturePropertyDescription | Description of a feature texture property that should be uploaded to the GPU |
| CFMetadataDescription | Description of metadata from a glTF that should be uploaded to the GPU for access in materials |
| CFPropertyDescription | Description of a feature table property that should be encoded for access on the GPU |
| CFRasterOverlayRendererOptions | This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called |
| CGeoTransforms | A lightweight structure to encapsulate coordinate transforms |
| ►CCesiumAsync::IAssetAccessor [external] | |
| ►CIModuleInterface | |
| ►CCesiumAsync::ITaskProcessor [external] | |
| ►CTBaseDynamicMulticastDelegate | |
| ►CUActorComponent | |
| ►CUBlueprintAsyncActionBase | |
| ►CUBlueprintFunctionLibrary | |
| ►CUDataAsset | |
| ►CUDeveloperSettings | |
| CUnrealMetadataConversions | |
| ►CUObject | |
| ►CUPrimitiveComponent |