Cesium for Unreal 2.12.0
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▼CAActor | |
CACesium3DTileset | |
CACesiumCameraManager | Manages custom FCesiumCamera s for all ACesium3DTileset s in the world |
CACesiumCreditSystem | Manages credits / atttribution for Cesium data sources |
CACesiumGeoreference | Controls how global geospatial coordinates are mapped to coordinates in the Unreal Engine level |
CACesiumSunSky | A globe-aware sun sky actor |
▼CADefaultPawn | |
CAGlobeAwareDefaultPawn | This pawn can be used to easily move around the globe while maintaining a sensible orientation |
CFCesium3DTilesetLoadFailureDetails | |
CFCesiumCamera | A camera description that ACesium3DTileset s can use to decide what tiles need to be loaded to sufficiently cover the camera view |
CFCesiumCustomVersion | |
CFCesiumFeatureIdAttribute | A blueprint-accessible wrapper for a feature ID attribute from a glTF model |
CFCesiumFeatureIdSet | A blueprint-accessible wrapper for a feature ID set from a glTF primitive |
CFCesiumFeatureIdSetDescription | Description of a feature ID set from EXT_mesh_features |
CFCesiumFeatureIdTexture | A blueprint-accessible wrapper for a feature ID texture from a glTF primitive |
CFCesiumFeaturesMetadataDescription | Description of both feature IDs and metadata from a glTF via the EXT_mesh_Features and EXT_structural_metadata extensions |
CFCesiumMetadataEncodingDetails | Describes how a property from EXT_structural_metadata will be encoded for access in Unreal materials |
CFCesiumMetadataPrimitive | A Blueprint-accessible wrapper for a glTF Primitive's EXT_feature_metadata extension |
CFCesiumMetadataPropertyDetails | Represents information about a metadata property according to how the property is defined in EXT_structural_metadata |
CFCesiumMetadataValue | A Blueprint-accessible wrapper for a glTF metadata value |
CFCesiumMetadataValueType | Represents the true value type of a metadata value, akin to the property types in EXT_structural_metadata |
CFCesiumModelMetadata | A blueprint-accessible wrapper for metadata contained in a glTF model |
CFCesiumModelMetadataDescription | Description of metadata from a glTF's EXT_structural_metadata extension that should be uploaded to the GPU for access in Unreal materials |
CFCesiumPointCloudShading | Options for adjusting how point clouds are rendered using 3D Tiles |
CFCesiumPrimitiveFeatures | A Blueprint-accessible wrapper for a glTF Primitive's mesh features |
CFCesiumPrimitiveFeaturesDescription | Description of the feature ID sets available from the EXT_mesh_features on a glTF's primitives |
CFCesiumPrimitiveMetadata | A Blueprint-accessible wrapper for a glTF Primitive's EXT_structural_metadata extension |
CFCesiumPrimitiveMetadataDescription | Names of the metadata entities referenced by the EXT_structural_metadata on a glTF's primitives |
CFCesiumPropertyArray | A Blueprint-accessible wrapper for an array property in glTF metadata |
CFCesiumPropertyTable | A Blueprint-accessible wrapper for a glTF property table |
CFCesiumPropertyTableDescription | Description of a property table containing properties to be encoded for access in Unreal materials |
CFCesiumPropertyTableProperty | A Blueprint-accessible wrapper for a glTF property table property in EXT_structural_metadata |
CFCesiumPropertyTablePropertyDescription | Description of a property table property that should be encoded for access on the GPU |
CFCesiumPropertyTexture | A blueprint-accessible wrapper of a property texture from a glTF |
CFCesiumPropertyTextureDescription | Description of a property texture with properties that should be made accessible to Unreal materials |
CFCesiumPropertyTextureProperty | A blueprint-accessible wrapper for a property texture property from a glTF |
CFCesiumPropertyTexturePropertyDescription | Description of a property texture property that should be made accessible to Unreal materials |
CFCesiumRasterOverlayLoadFailureDetails | |
CFCesiumSampleHeightResult | The result of sampling the height on a tileset at the given cartographic position |
CFCesiumSubLevel | |
CFCustomDepthParameters | |
CFFeatureTableDescription | Description of a feature table containing properties to be encoded for access on the GPU |
CFFeatureTextureDescription | Description of a feature texture with properties that should be uploaded to the GPU |
CFFeatureTexturePropertyDescription | Description of a feature texture property that should be uploaded to the GPU |
CFMetadataDescription | Description of metadata from a glTF that should be uploaded to the GPU for access in materials |
CFPropertyDescription | Description of a feature table property that should be encoded for access on the GPU |
CFRasterOverlayRendererOptions | This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called |
CGeoTransforms | A lightweight structure to encapsulate coordinate transforms |
▼CCesiumAsync::IAssetAccessor [external] | |
CUnrealAssetAccessor | |
▼CIModuleInterface | |
CFCesiumRuntimeModule | |
▼CCesiumAsync::ITaskProcessor [external] | |
CUnrealTaskProcessor | |
▼CTBaseDynamicMulticastDelegate | |
CFCesiumSampleHeightMostDetailedComplete | The delegate used to asynchronously return sampled heights |
CFGeoreferenceEllipsoidChanged | The event that triggers when a georeference's ellipsoid is changed |
▼CUActorComponent | |
CUCesiumGlobeAnchorComponent | This component can be added to a movable actor to anchor it to the globe and maintain precise placement |
▼CUCesiumGlobeAnchoredActorComponent | |
CUCesiumFlyToComponent | Smoothly animates the Actor to which it is attached on a flight to a new location on the globe |
CUCesiumOriginShiftComponent | Automatically shifts the origin of the Unreal world coordinate system as the object to which this component is attached moves |
CUCesiumRasterOverlay | A quadtree pyramid of 2D raster images meant to be draped over a Cesium 3D Tileset |
CUCesiumSubLevelSwitcherComponent | Manages the asynchronous switching between sub-levels, making sure that a previous sub-level is hidden before the CesiumGeoreference is switched to a new location and the next sub-level is loaded |
CUCesiumTileExcluder | |
CUDEPRECATED_CesiumEncodedMetadataComponent | An actor component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU |
▼CUBlueprintAsyncActionBase | |
CUCesiumSampleHeightMostDetailedAsyncAction | |
▼CUBlueprintFunctionLibrary | |
CUCesiumFeatureIdAttributeBlueprintLibrary | |
CUCesiumFeatureIdSetBlueprintLibrary | |
CUCesiumFeatureIdTextureBlueprintLibrary | |
CUCesiumMetadataPickingBlueprintLibrary | |
CUCesiumMetadataPrimitiveBlueprintLibrary | |
CUCesiumMetadataUtilityBlueprintLibrary | |
CUCesiumMetadataValueBlueprintLibrary | |
CUCesiumModelMetadataBlueprintLibrary | |
CUCesiumPrimitiveFeaturesBlueprintLibrary | |
CUCesiumPrimitiveMetadataBlueprintLibrary | |
CUCesiumPropertyArrayBlueprintLibrary | Blueprint library functions for acting on an array property in EXT_structural_metadata |
CUCesiumPropertyTableBlueprintLibrary | |
CUCesiumPropertyTablePropertyBlueprintLibrary | |
CUCesiumPropertyTextureBlueprintLibrary | |
CUCesiumPropertyTexturePropertyBlueprintLibrary | |
CUCesiumWgs84Ellipsoid | |
▼CUDataAsset | |
CUCesiumEllipsoid | |
CUCesiumIonServer | Defines a Cesium ion Server |
▼CUDeveloperSettings | |
CUCesiumRuntimeSettings | Stores runtime settings for the Cesium plugin |
CUnrealMetadataConversions | |
▼CUPrimitiveComponent | |
CUCesiumTile | A UObject representation of a Cesium Tile |