Cesium for Unreal 2.12.0
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A blueprint-accessible wrapper for a property texture property from a glTF. More...
#include <CesiumPropertyTextureProperty.h>
Public Member Functions | |
FCesiumPropertyTextureProperty () | |
template<typename T , bool Normalized> | |
FCesiumPropertyTextureProperty (const CesiumGltf::PropertyTexturePropertyView< T, Normalized > &Property) | |
const int64 | getTexCoordSetIndex () const |
const CesiumGltf::Sampler * | getSampler () const |
const CesiumGltf::ImageAsset * | getImage () const |
const std::optional< CesiumGltf::KhrTextureTransform > | getTextureTransform () const |
Friends | |
class | UCesiumPropertyTexturePropertyBlueprintLibrary |
A blueprint-accessible wrapper for a property texture property from a glTF.
Provides per-pixel access to metadata encoded in a property texture.
Definition at line 40 of file CesiumPropertyTextureProperty.h.
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inline |
Definition at line 44 of file CesiumPropertyTextureProperty.h.
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inline |
Definition at line 51 of file CesiumPropertyTextureProperty.h.
const CesiumGltf::ImageAsset * FCesiumPropertyTextureProperty::getImage | ( | ) | const |
const CesiumGltf::Sampler * FCesiumPropertyTextureProperty::getSampler | ( | ) | const |
const int64 FCesiumPropertyTextureProperty::getTexCoordSetIndex | ( | ) | const |
const std::optional< CesiumGltf::KhrTextureTransform > FCesiumPropertyTextureProperty::getTextureTransform | ( | ) | const |
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friend |
Definition at line 113 of file CesiumPropertyTextureProperty.h.