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Cesium for Unreal 2.28.0
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Description of a feature ID set from either EXT_mesh_features or EXT_instance_features. More...
#include <CesiumFeaturesMetadataDescription.h>
Public Attributes | |
| FString | Name |
| The display name of the feature ID set. | |
| ECesiumFeatureIdSetType | Type = ECesiumFeatureIdSetType::None |
| The type of the feature ID set. | |
| FString | PropertyTableName |
| The name of the property table that this feature ID set corresponds to. | |
| ECesiumFeatureStylingMode | StylingMode = ECesiumFeatureStylingMode::Material |
| The method used to apply styling to individual features. | |
Description of a feature ID set from either EXT_mesh_features or EXT_instance_features.
Definition at line 48 of file CesiumFeaturesMetadataDescription.h.
| FString FCesiumFeatureIdSetDescription::Name |
The display name of the feature ID set.
If the feature ID set already has a label, this will use the label. Otherwise, if the feature ID set is unlabeled, a name will be generated like so:
This name will also be used to represent the feature ID set in the generated material.
Definition at line 71 of file CesiumFeaturesMetadataDescription.h.
| FString FCesiumFeatureIdSetDescription::PropertyTableName |
The name of the property table that this feature ID set corresponds to.
Definition at line 83 of file CesiumFeaturesMetadataDescription.h.
| ECesiumFeatureStylingMode FCesiumFeatureIdSetDescription::StylingMode = ECesiumFeatureStylingMode::Material |
The method used to apply styling to individual features.
By default, metadata properties are encoded to textures and passed the generated material, allowing use with material logic. However, they can also be styled in a prepass using Blueprints.
Definition at line 93 of file CesiumFeaturesMetadataDescription.h.
| ECesiumFeatureIdSetType FCesiumFeatureIdSetDescription::Type = ECesiumFeatureIdSetType::None |
The type of the feature ID set.
Definition at line 77 of file CesiumFeaturesMetadataDescription.h.