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Cesium for Unreal 2.28.0
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The style used to draw polylines and strokes. More...
#include <CesiumVectorStyle.h>
Public Member Functions | |
| CesiumVectorData::LineStyle | toNative () const |
| Converts this Unreal representation into the Cesium Native equivalent. | |
Static Public Member Functions | |
| static FCesiumVectorLineStyle | fromNative (const CesiumVectorData::LineStyle &style) |
| Creates this Unreal representation from the Cesium Native equivalent. | |
Public Attributes | |
| FColor | Color = FColor(0xff, 0xff, 0xff) |
| The color to be used. | |
| ECesiumVectorColorMode | ColorMode = ECesiumVectorColorMode::Normal |
| The color mode to be used. | |
| double | Width = 1.0 |
The width of the line or stroke, with the unit specified by WidthMode. | |
| ECesiumVectorLineWidthMode | WidthMode = ECesiumVectorLineWidthMode::Pixels |
The mode to use when interpreting Width. | |
The style used to draw polylines and strokes.
Definition at line 50 of file CesiumVectorStyle.h.
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static |
Creates this Unreal representation from the Cesium Native equivalent.
| CesiumVectorData::LineStyle FCesiumVectorLineStyle::toNative | ( | ) | const |
Converts this Unreal representation into the Cesium Native equivalent.
| FColor FCesiumVectorLineStyle::Color = FColor(0xff, 0xff, 0xff) |
The color to be used.
Definition at line 57 of file CesiumVectorStyle.h.
| ECesiumVectorColorMode FCesiumVectorLineStyle::ColorMode = ECesiumVectorColorMode::Normal |
The color mode to be used.
Definition at line 62 of file CesiumVectorStyle.h.
| double FCesiumVectorLineStyle::Width = 1.0 |
The width of the line or stroke, with the unit specified by WidthMode.
Definition at line 71 of file CesiumVectorStyle.h.
| ECesiumVectorLineWidthMode FCesiumVectorLineStyle::WidthMode = ECesiumVectorLineWidthMode::Pixels |
The mode to use when interpreting Width.
Definition at line 76 of file CesiumVectorStyle.h.