A spline-based polygon actor used to rasterize 2D polygons on top of Cesium 3D Tileset actors.
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#include <CesiumCartographicPolygon.h>
A spline-based polygon actor used to rasterize 2D polygons on top of Cesium 3D Tileset actors.
Definition at line 37 of file CesiumCartographicPolygon.h.
◆ ACesiumCartographicPolygon()
| ACesiumCartographicPolygon::ACesiumCartographicPolygon |
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| ) |
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◆ BeginPlay()
| virtual void ACesiumCartographicPolygon::BeginPlay |
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| ) |
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overrideprotectedvirtual |
◆ CreateCartographicPolygon()
Creates and returns a CartographicPolygon object created from the current spline selection.
- Parameters
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| worldToTileset | The transformation from Unreal world coordinates to the coordinates of the Cesium3DTileset Actor for which the cartographic polygon is being created. |
◆ OnConstruction()
| virtual void ACesiumCartographicPolygon::OnConstruction |
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const FTransform & | Transform | ) |
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overridevirtual |
◆ PostLoad()
| virtual void ACesiumCartographicPolygon::PostLoad |
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| ) |
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overridevirtual |
◆ SetPolygonPoints()
Sets the spline points from an array of positions in the specified coordinate reference system.
- Parameters
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| CoordinateReferenceSystem | The coordinate reference system in which the points are expressed. |
| Points | The array of points expressed in the specified coordinate system. |
◆ GlobeAnchor
◆ Polygon
| USplineComponent* ACesiumCartographicPolygon::Polygon |
The documentation for this class was generated from the following file: