A spline-based polygon actor used to rasterize 2D polygons on top of Cesium 3D Tileset actors.
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#include <CesiumCartographicPolygon.h>
A spline-based polygon actor used to rasterize 2D polygons on top of Cesium 3D Tileset actors.
Definition at line 22 of file CesiumCartographicPolygon.h.
◆ ACesiumCartographicPolygon()
ACesiumCartographicPolygon::ACesiumCartographicPolygon |
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◆ BeginPlay()
virtual void ACesiumCartographicPolygon::BeginPlay |
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overrideprotectedvirtual |
◆ CreateCartographicPolygon()
Creates and returns a CartographicPolygon object created from the current spline selection.
- Parameters
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worldToTileset | The transformation from Unreal world coordinates to the coordinates of the Cesium3DTileset Actor for which the cartographic polygon is being created. |
◆ OnConstruction()
virtual void ACesiumCartographicPolygon::OnConstruction |
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const FTransform & | Transform | ) |
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overridevirtual |
◆ PostLoad()
virtual void ACesiumCartographicPolygon::PostLoad |
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overridevirtual |
◆ GlobeAnchor
◆ Polygon
USplineComponent* ACesiumCartographicPolygon::Polygon |
The documentation for this class was generated from the following file: