#include <CesiumTileExcluder.h>
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| UCesiumTileExcluder (const FObjectInitializer &ObjectInitializer) |
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virtual void | Activate (bool bReset) override |
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virtual void | Deactivate () override |
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virtual void | OnComponentDestroyed (bool bDestroyingHierarchy) override |
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void | AddToTileset () |
| Adds this tile excluder to its owning Cesium 3D Tileset Actor.
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void | RemoveFromTileset () |
| Removes this tile excluder from its owning Cesium 3D Tileset Actor.
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void | Refresh () |
| Refreshes this tile excluderby removing from its owning Cesium 3D Tileset Actor and re-adding it.
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bool | ShouldExclude (const UCesiumTile *TileObject) |
| Determines whether a tile should be excluded.
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Definition at line 23 of file CesiumTileExcluder.h.
◆ UCesiumTileExcluder()
UCesiumTileExcluder::UCesiumTileExcluder |
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const FObjectInitializer & | ObjectInitializer | ) |
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◆ Activate()
virtual void UCesiumTileExcluder::Activate |
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bool | bReset | ) |
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overridevirtual |
◆ AddToTileset()
void UCesiumTileExcluder::AddToTileset |
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Adds this tile excluder to its owning Cesium 3D Tileset Actor.
If the excluder is already added or if this component's Owner is not a Cesium 3D Tileset, this method does nothing.
◆ Deactivate()
virtual void UCesiumTileExcluder::Deactivate |
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overridevirtual |
◆ OnComponentDestroyed()
virtual void UCesiumTileExcluder::OnComponentDestroyed |
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bool | bDestroyingHierarchy | ) |
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overridevirtual |
◆ Refresh()
void UCesiumTileExcluder::Refresh |
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Refreshes this tile excluderby removing from its owning Cesium 3D Tileset Actor and re-adding it.
If this component's Owner is not a Cesium 3D Tileset Actor, this method does nothing.
◆ RemoveFromTileset()
void UCesiumTileExcluder::RemoveFromTileset |
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Removes this tile excluder from its owning Cesium 3D Tileset Actor.
If the excluder is not yet added or if this component's Owner is not a Cesium 3D Tileset, this method does nothing.
◆ ShouldExclude()
bool UCesiumTileExcluder::ShouldExclude |
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const UCesiumTile * | TileObject | ) |
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Determines whether a tile should be excluded.
This function is called to determine whether a tile should be excluded from the tileset. You can override this function in a derived class or blueprint to implement custom exclusion logic.
The documentation for this class was generated from the following file: