Cesium for Unreal 2.12.0
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The result of sampling the height on a tileset at the given cartographic position. More...
#include <CesiumSampleHeightResult.h>
Public Attributes | |
FVector | LongitudeLatitudeHeight = {0.0, 0.0, 0.0} |
The Longitude (X) and Latitude (Y) are the same values provided on input. | |
bool | SampleSuccess = false |
True if the height as sampled from the tileset successfully. | |
The result of sampling the height on a tileset at the given cartographic position.
Definition at line 12 of file CesiumSampleHeightResult.h.
FVector FCesiumSampleHeightResult::LongitudeLatitudeHeight = {0.0, 0.0, 0.0} |
The Longitude (X) and Latitude (Y) are the same values provided on input.
The Height (Z) is the height sampled from the tileset if the SampleSuccess property is true, or the original height provided on input if SampleSuccess is false.
Definition at line 22 of file CesiumSampleHeightResult.h.
bool FCesiumSampleHeightResult::SampleSuccess = false |
True if the height as sampled from the tileset successfully.
False if the tileset doesn't have any height at that position, or if something went wrong. If something went wrong, the Warnings pin of the sampling function will have more information about the problem.
Definition at line 31 of file CesiumSampleHeightResult.h.