Cesium for Unreal 2.12.0
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A blueprint-accessible wrapper for a feature ID set from a glTF primitive. More...
#include <CesiumFeatureIdSet.h>
Public Types | |
using | FeatureIDType |
Public Member Functions | |
FCesiumFeatureIdSet () | |
FCesiumFeatureIdSet (const CesiumGltf::Model &Model, const CesiumGltf::MeshPrimitive &Primitive, const CesiumGltf::FeatureId &FeatureId) | |
FCesiumFeatureIdSet (const CesiumGltf::Model &Model, const CesiumGltf::Node &Node, const CesiumGltf::ExtensionExtInstanceFeaturesFeatureId &InstanceFeatureId) | |
Friends | |
class | UCesiumFeatureIdSetBlueprintLibrary |
A blueprint-accessible wrapper for a feature ID set from a glTF primitive.
A feature ID can be defined as a per-vertex attribute, as a feature texture, implicitly via vertex ID, or associated with glTF instances. These can be used with the corresponding FCesiumPropertyTable
to access the metadata.
Definition at line 38 of file CesiumFeatureIdSet.h.
Definition at line 41 of file CesiumFeatureIdSet.h.
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inline |
Definition at line 47 of file CesiumFeatureIdSet.h.
FCesiumFeatureIdSet::FCesiumFeatureIdSet | ( | const CesiumGltf::Model & | Model, |
const CesiumGltf::MeshPrimitive & | Primitive, | ||
const CesiumGltf::FeatureId & | FeatureId ) |
FCesiumFeatureIdSet::FCesiumFeatureIdSet | ( | const CesiumGltf::Model & | Model, |
const CesiumGltf::Node & | Node, | ||
const CesiumGltf::ExtensionExtInstanceFeaturesFeatureId & | InstanceFeatureId ) |
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friend |
Definition at line 71 of file CesiumFeatureIdSet.h.