Cesium for Unreal 2.12.0
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Stores runtime settings for the Cesium plugin. More...
#include <CesiumRuntimeSettings.h>
Public Attributes | |
FString | DefaultIonAccessTokenId_DEPRECATED |
FString | DefaultIonAccessToken_DEPRECATED |
bool | ScaleLevelOfDetailByDPI = true |
bool | EnableExperimentalOcclusionCullingFeature = false |
Uses Unreal's occlusion culling engine to drive Cesium 3D Tiles selection, reducing the detail of tiles that are occluded by other objects in the scene so that less data overall needs to be loaded and rendered. | |
int | RequestsPerCachePrune = 10000 |
The number of requests to handle before each prune of old cached results from the database. | |
int | MaxCacheItems = 4096 |
The maximum number of items that should be kept in the Sqlite database after pruning. | |
Stores runtime settings for the Cesium plugin.
Definition at line 13 of file CesiumRuntimeSettings.h.
FString UCesiumRuntimeSettings::DefaultIonAccessToken_DEPRECATED |
Definition at line 31 of file CesiumRuntimeSettings.h.
FString UCesiumRuntimeSettings::DefaultIonAccessTokenId_DEPRECATED |
Definition at line 23 of file CesiumRuntimeSettings.h.
bool UCesiumRuntimeSettings::EnableExperimentalOcclusionCullingFeature = false |
Uses Unreal's occlusion culling engine to drive Cesium 3D Tiles selection, reducing the detail of tiles that are occluded by other objects in the scene so that less data overall needs to be loaded and rendered.
Definition at line 46 of file CesiumRuntimeSettings.h.
int UCesiumRuntimeSettings::MaxCacheItems = 4096 |
The maximum number of items that should be kept in the Sqlite database after pruning.
Definition at line 68 of file CesiumRuntimeSettings.h.
int UCesiumRuntimeSettings::RequestsPerCachePrune = 10000 |
The number of requests to handle before each prune of old cached results from the database.
Definition at line 57 of file CesiumRuntimeSettings.h.
bool UCesiumRuntimeSettings::ScaleLevelOfDetailByDPI = true |
Definition at line 38 of file CesiumRuntimeSettings.h.