Cesium for Unreal 2.12.0
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Names of the metadata entities referenced by the EXT_structural_metadata on a glTF's primitives. More...
#include <CesiumFeaturesMetadataComponent.h>
Public Attributes | |
TSet< FString > | PropertyTextureNames |
The names of the property textures used by the glTF primitives across the tileset. | |
Names of the metadata entities referenced by the EXT_structural_metadata on a glTF's primitives.
This aggregates the metadata of all visible glTF primitives in the model. This lists the names of the property textures actually used by the glTF primitive, indicating it can be sampled with the primitive's texture coordinates in the Unreal material.
Definition at line 238 of file CesiumFeaturesMetadataComponent.h.
TSet<FString> FCesiumPrimitiveMetadataDescription::PropertyTextureNames |
The names of the property textures used by the glTF primitives across the tileset.
This should be a subset of the property textures listed in the model metadata. Property textures can be passed to the material even if they are not explicitly used by a glTF primitive, but the primitive may lack the corresponding sets of texture coordinates intended to sample them.
Definition at line 254 of file CesiumFeaturesMetadataComponent.h.