![]() |
Cesium for Unreal 2.20.0
|
Description of a feature table property that should be encoded for access on the GPU. More...
#include <CesiumEncodedMetadataComponent.h>
Public Attributes | |
| FString | Name |
| The name of this property as it will be referenced in the material. | |
| ECesiumPropertyComponentType_DEPRECATED | ComponentType |
| The GPU component type to coerce this property to. | |
| ECesiumPropertyType_DEPRECATED | Type |
| The property type. | |
| bool | Normalized = false |
| If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU. | |
Description of a feature table property that should be encoded for access on the GPU.
Definition at line 66 of file CesiumEncodedMetadataComponent.h.
| ECesiumPropertyComponentType_DEPRECATED FPropertyDescription::ComponentType |
The GPU component type to coerce this property to.
Definition at line 81 of file CesiumEncodedMetadataComponent.h.
| FString FPropertyDescription::Name |
The name of this property as it will be referenced in the material.
Definition at line 74 of file CesiumEncodedMetadataComponent.h.
| bool FPropertyDescription::Normalized = false |
If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU.
Definition at line 101 of file CesiumEncodedMetadataComponent.h.
| ECesiumPropertyType_DEPRECATED FPropertyDescription::Type |
The property type.
Definition at line 88 of file CesiumEncodedMetadataComponent.h.