Cesium for Unreal 2.12.0
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Description of a feature table property that should be encoded for access on the GPU. More...
#include <CesiumEncodedMetadataComponent.h>
Public Attributes | |
FString | Name |
The name of this property as it will be referenced in the material. | |
ECesiumPropertyComponentType_DEPRECATED | ComponentType |
The GPU component type to coerce this property to. | |
ECesiumPropertyType_DEPRECATED | Type |
The property type. | |
bool | Normalized = false |
If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU. | |
Description of a feature table property that should be encoded for access on the GPU.
Definition at line 66 of file CesiumEncodedMetadataComponent.h.
ECesiumPropertyComponentType_DEPRECATED FPropertyDescription::ComponentType |
The GPU component type to coerce this property to.
Definition at line 81 of file CesiumEncodedMetadataComponent.h.
FString FPropertyDescription::Name |
The name of this property as it will be referenced in the material.
Definition at line 74 of file CesiumEncodedMetadataComponent.h.
bool FPropertyDescription::Normalized = false |
If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU.
Definition at line 101 of file CesiumEncodedMetadataComponent.h.
ECesiumPropertyType_DEPRECATED FPropertyDescription::Type |
The property type.
Definition at line 88 of file CesiumEncodedMetadataComponent.h.