Cesium for Unreal 2.12.0
|
This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread
is called.
More...
#include <CesiumRasterOverlay.h>
Public Attributes | |
TEnumAsByte< TextureFilter > | filter = TextureFilter::TF_Default |
TEnumAsByte< TextureGroup > | group = TextureGroup::TEXTUREGROUP_World |
bool | useMipmaps = true |
This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread
is called.
Definition at line 34 of file CesiumRasterOverlay.h.
TEnumAsByte<TextureFilter> FRasterOverlayRendererOptions::filter = TextureFilter::TF_Default |
Definition at line 38 of file CesiumRasterOverlay.h.
TEnumAsByte<TextureGroup> FRasterOverlayRendererOptions::group = TextureGroup::TEXTUREGROUP_World |
Definition at line 41 of file CesiumRasterOverlay.h.
bool FRasterOverlayRendererOptions::useMipmaps = true |
Definition at line 44 of file CesiumRasterOverlay.h.