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Cesium for Unreal 2.21.0
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This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called.
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#include <CesiumRasterOverlay.h>
Public Attributes | |
| TEnumAsByte< TextureFilter > | filter = TextureFilter::TF_Default |
| TEnumAsByte< TextureGroup > | group = TextureGroup::TEXTUREGROUP_World |
| bool | useMipmaps = true |
This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called.
Definition at line 35 of file CesiumRasterOverlay.h.
| TEnumAsByte<TextureFilter> FRasterOverlayRendererOptions::filter = TextureFilter::TF_Default |
Definition at line 39 of file CesiumRasterOverlay.h.
| TEnumAsByte<TextureGroup> FRasterOverlayRendererOptions::group = TextureGroup::TEXTUREGROUP_World |
Definition at line 42 of file CesiumRasterOverlay.h.
| bool FRasterOverlayRendererOptions::useMipmaps = true |
Definition at line 45 of file CesiumRasterOverlay.h.