Cesium for Unreal 2.12.0
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FRasterOverlayRendererOptions Struct Reference

This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called. More...

#include <CesiumRasterOverlay.h>

Public Attributes

TEnumAsByte< TextureFilter > filter = TextureFilter::TF_Default
 
TEnumAsByte< TextureGroup > group = TextureGroup::TEXTUREGROUP_World
 
bool useMipmaps = true
 

Detailed Description

This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called.

Definition at line 34 of file CesiumRasterOverlay.h.

Member Data Documentation

◆ filter

TEnumAsByte<TextureFilter> FRasterOverlayRendererOptions::filter = TextureFilter::TF_Default

Definition at line 38 of file CesiumRasterOverlay.h.

◆ group

TEnumAsByte<TextureGroup> FRasterOverlayRendererOptions::group = TextureGroup::TEXTUREGROUP_World

Definition at line 41 of file CesiumRasterOverlay.h.

◆ useMipmaps

bool FRasterOverlayRendererOptions::useMipmaps = true

Definition at line 44 of file CesiumRasterOverlay.h.


The documentation for this struct was generated from the following file: