Cesium for Unreal 2.18.0
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UCesiumPropertyAttributePropertyBlueprintLibrary Class Reference

#include <CesiumPropertyAttributeProperty.h>

Inheritance diagram for UCesiumPropertyAttributePropertyBlueprintLibrary:

Static Public Member Functions

static ECesiumPropertyAttributePropertyStatus GetPropertyAttributePropertyStatus (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the status of the property attribute property.
 
static ECesiumMetadataBlueprintType GetBlueprintType (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the best-fitting type for the property that is accessible from Blueprints.
 
static FCesiumMetadataValueType GetValueType (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the type of the metadata value as defined in the EXT_structural_metadata extension.
 
static int64 GetPropertySize (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the number of values in the property.
 
static uint8 GetByte (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, uint8 DefaultValue=0)
 Attempts to retrieve the value at the given index as an unsigned 8-bit integer.
 
static int32 GetInteger (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, int32 DefaultValue=0)
 Attempts to retrieve the value for the given index as a signed 32-bit integer.
 
static int64 GetInteger64 (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, int64 DefaultValue=0)
 Attempts to retrieve the value for the given index as a signed 64-bit integer.
 
static float GetFloat (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, float DefaultValue=0.0f)
 Attempts to retrieve the value for the given index as a single-precision floating-point number.
 
static double GetFloat64 (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, double DefaultValue=0.0)
 Attempts to retrieve the value for the given index as a double-precision floating-point number.
 
static FIntPoint GetIntPoint (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, const FIntPoint &DefaultValue)
 Attempts to retrieve the value for the given index as a FIntPoint.
 
static FVector2D GetVector2D (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, const FVector2D &DefaultValue)
 Attempts to retrieve the value for the given index as a FVector2D.
 
static FIntVector GetIntVector (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, const FIntVector &DefaultValue)
 Attempts to retrieve the value for the given index as a FIntVector.
 
static FVector3f GetVector3f (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, const FVector3f &DefaultValue)
 Attempts to retrieve the value for the given index as a FVector3f.
 
static FVector GetVector (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, const FVector &DefaultValue)
 Attempts to retrieve the value for the given index as a FVector.
 
static FVector4 GetVector4 (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, const FVector4 &DefaultValue)
 Attempts to retrieve the value for the given index as a FVector4.
 
static FMatrix GetMatrix (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index, const FMatrix &DefaultValue)
 Attempts to retrieve the value for the given index as a FMatrix.
 
static FCesiumMetadataValue GetValue (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index)
 Retrieves the value of the property for the given index.
 
static FCesiumMetadataValue GetRawValue (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property, int64 Index)
 Retrieves the raw value of the property for the given index.
 
static bool IsNormalized (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Whether this property is normalized.
 
static FCesiumMetadataValue GetOffset (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the offset of this property.
 
static FCesiumMetadataValue GetScale (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the scale of this property.
 
static FCesiumMetadataValue GetMinimumValue (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the minimum value of this property.
 
static FCesiumMetadataValue GetMaximumValue (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the maximum value of this property.
 
static FCesiumMetadataValue GetNoDataValue (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the "no data" value of this property, as defined by its class property.
 
static FCesiumMetadataValue GetDefaultValue (UPARAM(ref) const FCesiumPropertyAttributeProperty &Property)
 Gets the default value of this property, as defined by its class property.
 

Detailed Description

Definition at line 139 of file CesiumPropertyAttributeProperty.h.

Member Function Documentation

◆ GetBlueprintType()

static ECesiumMetadataBlueprintType UCesiumPropertyAttributePropertyBlueprintLibrary::GetBlueprintType ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the best-fitting type for the property that is accessible from Blueprints.

For the most precise representation of the values possible in Blueprints, you should retrieve it using this type.

Parameters
PropertyThe property attribute property.

◆ GetByte()

static uint8 UCesiumPropertyAttributePropertyBlueprintLibrary::GetByte ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
uint8 DefaultValue = 0 )
static

Attempts to retrieve the value at the given index as an unsigned 8-bit integer.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

If the value is an integer between 0 and 255, it is returned as-is. Otherwise, if the value is a floating-point number in the aforementioned range, it is truncated (rounded toward zero) and returned.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a Byte.

◆ GetDefaultValue()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetDefaultValue ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the default value of this property, as defined by its class property.

This default value is used use when encountering a "no data" value in the property.

If a default value is not defined, this returns an empty value.

Parameters
PropertyThe property attribute property.
Returns
The default value of the property.

◆ GetFloat()

static float UCesiumPropertyAttributePropertyBlueprintLibrary::GetFloat ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
float DefaultValue = 0.0f )
static

Attempts to retrieve the value for the given index as a single-precision floating-point number.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

If the value is already a single-precision floating-point number, it is returned as-is. Otherwise, if the value is a scalar of any other type within the range of values that a single-precision float can represent, it is converted to its closest representation as a single-precision float and returned.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a Float.

◆ GetFloat64()

static double UCesiumPropertyAttributePropertyBlueprintLibrary::GetFloat64 ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
double DefaultValue = 0.0 )
static

Attempts to retrieve the value for the given index as a double-precision floating-point number.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

If the value is a single-precision floating-point number, it is returned as-is. Otherwise, if the value is an integer, it is converted to the closest representation as a double-precision floating-point number.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a Float64.

◆ GetInteger()

static int32 UCesiumPropertyAttributePropertyBlueprintLibrary::GetInteger ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
int32 DefaultValue = 0 )
static

Attempts to retrieve the value for the given index as a signed 32-bit integer.

Although property attribute properties do not directly support 32-bit signed integers, this can be used to losslessly retrieve values from smaller integer properties.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

If the value is an integer between -2,147,483,648 and 2,147,483,647, it is returned as-is. Otherwise, if the value is a floating-point number in the aforementioned range, it is truncated (rounded toward zero) and returned.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as an Integer.

◆ GetInteger64()

static int64 UCesiumPropertyAttributePropertyBlueprintLibrary::GetInteger64 ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
int64 DefaultValue = 0 )
static

Attempts to retrieve the value for the given index as a signed 64-bit integer.

Although property attribute properties do not directly support 64-bit integers, this can be used to losslessly retrieve values from unsigned 32-bit integer properties.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

If the value is an integer and between -2^63 and (2^63 - 1), it is returned as-is. Otherwise, if the value is a floating-point number in the aforementioned range, it is truncated (rounded toward zero) and returned.

In all other cases, the user-defined default value is returned. If the index ID is out-of-range, or if the property table property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property table property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as an Integer64.

◆ GetIntPoint()

static FIntPoint UCesiumPropertyAttributePropertyBlueprintLibrary::GetIntPoint ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
const FIntPoint & DefaultValue )
static

Attempts to retrieve the value for the given index as a FIntPoint.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

Property values are converted as follows:

  • If the value is a 2-dimensional vector, its components will be converted to 32-bit signed integers if possible.
  • If the value is a 3- or 4-dimensional vector, it will use the first two components to construct the FIntPoint.
  • If the value is a scalar that can be converted to a 32-bit signed integer, the resulting FIntPoint will have this value in both of its components.

In all other cases, the user-defined default value is returned. In all vector cases, if any of the relevant components cannot be represented as a 32-bit signed, the default value is returned.

If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a FIntPoint.

◆ GetIntVector()

static FIntVector UCesiumPropertyAttributePropertyBlueprintLibrary::GetIntVector ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
const FIntVector & DefaultValue )
static

Attempts to retrieve the value for the given index as a FIntVector.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

Property values are converted as follows:

  • If the value is a 3-dimensional vector, its components will be converted to 32-bit signed integers if possible.
  • If the value is a 4-dimensional vector, it will use the first three components to construct the FIntVector.
  • If the value is a 2-dimensional vector, it will become the XY-components of the FIntVector. The Z component will be set to zero.
  • If the value is a scalar that can be converted to a 32-bit signed integer, the resulting FIntVector will have this value in all of its components.

In all other cases, the user-defined default value is returned. In all vector cases, if any of the relevant components cannot be represented as a 32-bit signed integer, the default value is returned.

If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a FIntVector.

◆ GetMatrix()

static FMatrix UCesiumPropertyAttributePropertyBlueprintLibrary::GetMatrix ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
const FMatrix & DefaultValue )
static

Attempts to retrieve the value for the given index as a FMatrix.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

Property values are converted as follows:

  • If the value is a 4-by-4 matrix, its components will be converted to double-precision floating-point numbers.
  • If the value is a 3-by-3 matrix, it will initialize the corresponding entries of the FMatrix, while all other entries are set to zero. In other words, the 3-by-3 matrix is returned in an FMatrix where the fourth row and column are filled with zeroes.
  • If the value is a 2-by-2 matrix, it will initialize the corresponding entries of the FMatrix, while all other entries are set to zero. In other words, the 2-by-2 matrix is returned in an FMatrix where the third and fourth rows / columns are filled with zeroes.
  • If the value is a scalar, then the resulting FMatrix will have this value along its diagonal, including the very last component. All other entries will be zero.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a FMatrix.

◆ GetMaximumValue()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetMaximumValue ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the maximum value of this property.

This can be defined by the class property that it implements, or overridden by the instance of the property itself.

This is only applicable to scalar, vecN and matN properties. It represents the component-wise maximum of all property values with normalization, offset, and scale applied. If a maximum value is not defined or applicable, this returns an empty value.

Parameters
PropertyThe property attribute property.
Returns
The maximum value of the property.

◆ GetMinimumValue()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetMinimumValue ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the minimum value of this property.

This can be defined by the class property that it implements, or overridden by the instance of the property itself.

This is only applicable to scalar, vecN and matN properties. It represents the component-wise minimum of all property values with normalization, offset, and scale applied. If a minimum value is not defined or applicable, this returns an empty value.

Parameters
PropertyThe property attribute property.
Returns
The minimum value of the property.

◆ GetNoDataValue()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetNoDataValue ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the "no data" value of this property, as defined by its class property.

This value functions a sentinel value, indicating missing data wherever it appears. The value is compared against the property's raw data, without normalization, offset, or scale applied.

If a "no data" value is not defined or applicable, this returns an empty value.

Parameters
PropertyThe property attribute property.
Returns
The "no data" value of the property.

◆ GetOffset()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetOffset ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the offset of this property.

This can be defined by the class property that it implements, or overridden by the instance of the property itself.

This is only applicable to properties with floating-point or normalized integer component types. If an offset is not defined or applicable, this returns an empty value.

Parameters
PropertyThe property attribute property.
Returns
The offset of the property.

◆ GetPropertyAttributePropertyStatus()

static ECesiumPropertyAttributePropertyStatus UCesiumPropertyAttributePropertyBlueprintLibrary::GetPropertyAttributePropertyStatus ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the status of the property attribute property.

If this property attribute property is invalid in any way, this will briefly indicate why.

Parameters
PropertyThe property attribute property.

◆ GetPropertySize()

static int64 UCesiumPropertyAttributePropertyBlueprintLibrary::GetPropertySize ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the number of values in the property.

Parameters
PropertyThe property attribute property.

◆ GetRawValue()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetRawValue ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index )
static

Retrieves the raw value of the property for the given index.

This is the value of the property without normalization, offset, or scale applied.

If this property specifies a "no data" value, and the raw value is equal to this "no data" value, the value is returned as-is.

If this property is an empty property with a specified default value, it will not have any raw data to retrieve. The returned value will be empty.

Parameters
PropertyThe property attribute property.
IndexThe index.
Returns
The raw property value.

◆ GetScale()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetScale ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the scale of this property.

This can be defined by the class property that it implements, or overridden by the instance of the property itself.

This is only applicable to properties with floating-point or normalized integer component types. If a scale is not defined or applicable, this returns an empty value.

Parameters
PropertyThe property attribute property.
Returns
The scale of the property.

◆ GetValue()

static FCesiumMetadataValue UCesiumPropertyAttributePropertyBlueprintLibrary::GetValue ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index )
static

Retrieves the value of the property for the given index.

This allows the value to be acted on more generically; its true value can be retrieved later as a specific Blueprints type.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is returned. If the raw value is equal to the property's "no data" value, an empty value will be returned. However, if the property itself specifies a default value, then the property-defined default value will be returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
Returns
The property value.

◆ GetValueType()

static FCesiumMetadataValueType UCesiumPropertyAttributePropertyBlueprintLibrary::GetValueType ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Gets the type of the metadata value as defined in the EXT_structural_metadata extension.

Many of these types are not accessible from Blueprints, but can be converted to a Blueprint-accessible type.

Parameters
PropertyThe property attribute property.

◆ GetVector()

static FVector UCesiumPropertyAttributePropertyBlueprintLibrary::GetVector ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
const FVector & DefaultValue )
static

Attempts to retrieve the value for the given index as a FVector.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

Property values are converted as follows:

  • If the value is a 3-dimensional vector, its components will be converted to double-precision floating-point numbers.
  • If the value is a 4-dimensional vector, a FVector containing the first three components will be returned.
  • If the value is a 2-dimensional vector, it will become the XY-components of the FVector. The Z-component will be set to zero.
  • If the value is a scalar, then the resulting FVector will have this value as a double-precision floating-point number in all of its components.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a FVector.

◆ GetVector2D()

static FVector2D UCesiumPropertyAttributePropertyBlueprintLibrary::GetVector2D ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
const FVector2D & DefaultValue )
static

Attempts to retrieve the value for the given index as a FVector2D.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

Property values are converted as follows:

  • If the value is a 2-dimensional vector, its components will be converted to double-precision floating-point numbers.
  • If the value is a 3- or 4-dimensional vector, it will use the first two components to construct the FVector2D.
  • If the value is a scalar, the resulting FVector2D will have this value in both of its components.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a FVector2D.

◆ GetVector3f()

static FVector3f UCesiumPropertyAttributePropertyBlueprintLibrary::GetVector3f ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
const FVector3f & DefaultValue )
static

Attempts to retrieve the value for the given index as a FVector3f.

For numeric properties, the raw value transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

Property values are converted as follows:

  • If the value is a 3-dimensional vector, its components will be converted to the closest represenattribute single-precision floats, if possible.
  • If the value is a 4-dimensional vector, a FVector3f containing the first three components will be returned.
  • If the value is a 2-dimensional vector, it will become the XY-components of the FVector3f. The Z-component will be set to zero.
  • If the value is a scalar that can be converted to a single-precision floating-point number, then the resulting FVector3f will have this value in all of its components.

In all other cases, the user-defined default value is returned. In all vector cases, if any of the relevant components cannot be represented as a single-precision float, the user-defined default value is returned.

If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a FVector3f.

◆ GetVector4()

static FVector4 UCesiumPropertyAttributePropertyBlueprintLibrary::GetVector4 ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property,
int64 Index,
const FVector4 & DefaultValue )
static

Attempts to retrieve the value for the given index as a FVector4.

For numeric properties, the raw value will be transformed by the property's normalization, scale, and offset before it is further converted. If the raw value is equal to the property's "no data" value, then the property's default value will be converted if possible. If the property-defined default value cannot be converted, or does not exist, then the user-defined default value is returned.

Property values are converted as follows:

  • If the value is a 4-dimensional vector, its components will be converted to double-precision floating-point numbers.
  • If the value is a 3-dimensional vector, it will become the XYZ-components of the FVector4. The W-component will be set to zero.
  • If the value is a 2-dimensional vector, it will become the XY-components of the FVector4. The Z- and W-components will be set to zero.
  • If the value is a scalar, then the resulting FVector4 will have this value as a double-precision floating-point number in all of its components.

In all other cases, the user-defined default value is returned. If the index is out-of-range, or if the property attribute property is somehow invalid, the user-defined default value is returned.

Parameters
PropertyThe property attribute property.
IndexThe index.
DefaultValueThe default value to fall back on.
Returns
The property value as a FVector4.

◆ IsNormalized()

static bool UCesiumPropertyAttributePropertyBlueprintLibrary::IsNormalized ( UPARAM(ref) const FCesiumPropertyAttributeProperty & Property)
static

Whether this property is normalized.

Only applicable when this property has an integer component type.

Parameters
PropertyThe property attribute property.
Returns
Whether this property is normalized.

The documentation for this class was generated from the following file: