Cesium for Unreal 2.15.0
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UCesiumFeaturesMetadataComponent Class Reference

A component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU. More...

#include <CesiumFeaturesMetadataComponent.h>

Inheritance diagram for UCesiumFeaturesMetadataComponent:

Public Attributes

FCesiumFeaturesMetadataDescription Description
 Description of both feature IDs and metadata from a glTF via the EXT_mesh_features, EXT_instance_features, and EXT_structural_metadata extensions.
 
TArray< FCesiumFeatureIdSetDescriptionFeatureIdSets
 Description of the feature ID sets in the visible glTF primitives across the tileset.
 
TSet< FString > PropertyTextureNames
 Names of the property textures used by the glTF primitives across the tileset.
 
TArray< FCesiumPropertyTableDescriptionPropertyTables
 Descriptions of the property tables in the visible glTF models across the tileset.
 
TArray< FCesiumPropertyTextureDescriptionPropertyTextures
 Descriptions of property textures in the visible glTF models across the tileset.
 

Protected Member Functions

virtual void PostLoad () override
 PostLoad override.
 

Detailed Description

A component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU.

The selection can be automatically populated based on available metadata by clicking the "Auto Fill" button. Once a selection of desired metadata is made, the boiler-plate material code to access the selected properties can be auto-generated using the "Generate Material" button.

Definition at line 23 of file CesiumFeaturesMetadataComponent.h.

Member Function Documentation

◆ PostLoad()

virtual void UCesiumFeaturesMetadataComponent::PostLoad ( )
overrideprotectedvirtual

PostLoad override.

Member Data Documentation

◆ Description

FCesiumFeaturesMetadataDescription UCesiumFeaturesMetadataComponent::Description

Description of both feature IDs and metadata from a glTF via the EXT_mesh_features, EXT_instance_features, and EXT_structural_metadata extensions.

Indicates what parts of the extension should be uploaded to the GPU for access in Unreal materials.

Definition at line 77 of file CesiumFeaturesMetadataComponent.h.

◆ FeatureIdSets

TArray<FCesiumFeatureIdSetDescription> UCesiumFeaturesMetadataComponent::FeatureIdSets

Description of the feature ID sets in the visible glTF primitives across the tileset.

Definition at line 93 of file CesiumFeaturesMetadataComponent.h.

◆ PropertyTables

TArray<FCesiumPropertyTableDescription> UCesiumFeaturesMetadataComponent::PropertyTables

Descriptions of the property tables in the visible glTF models across the tileset.

Definition at line 120 of file CesiumFeaturesMetadataComponent.h.

◆ PropertyTextureNames

TSet<FString> UCesiumFeaturesMetadataComponent::PropertyTextureNames

Names of the property textures used by the glTF primitives across the tileset.

This should be a subset of the property textures listed in the model metadata. Property textures can be passed to the material even if they are not explicitly used by a glTF primitive, but the primitive may lack the corresponding sets of texture coordinates intended to sample them.

Definition at line 109 of file CesiumFeaturesMetadataComponent.h.

◆ PropertyTextures

TArray<FCesiumPropertyTextureDescription> UCesiumFeaturesMetadataComponent::PropertyTextures

Descriptions of property textures in the visible glTF models across the tileset.

Definition at line 131 of file CesiumFeaturesMetadataComponent.h.


The documentation for this class was generated from the following file: