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Cesium for Unreal 2.15.0
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A component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU. More...
#include <CesiumFeaturesMetadataComponent.h>
Public Attributes | |
FCesiumFeaturesMetadataDescription | Description |
Description of both feature IDs and metadata from a glTF via the EXT_mesh_features, EXT_instance_features, and EXT_structural_metadata extensions. | |
TArray< FCesiumFeatureIdSetDescription > | FeatureIdSets |
Description of the feature ID sets in the visible glTF primitives across the tileset. | |
TSet< FString > | PropertyTextureNames |
Names of the property textures used by the glTF primitives across the tileset. | |
TArray< FCesiumPropertyTableDescription > | PropertyTables |
Descriptions of the property tables in the visible glTF models across the tileset. | |
TArray< FCesiumPropertyTextureDescription > | PropertyTextures |
Descriptions of property textures in the visible glTF models across the tileset. | |
Protected Member Functions | |
virtual void | PostLoad () override |
PostLoad override. | |
A component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU.
The selection can be automatically populated based on available metadata by clicking the "Auto Fill" button. Once a selection of desired metadata is made, the boiler-plate material code to access the selected properties can be auto-generated using the "Generate Material" button.
Definition at line 23 of file CesiumFeaturesMetadataComponent.h.
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overrideprotectedvirtual |
PostLoad override.
FCesiumFeaturesMetadataDescription UCesiumFeaturesMetadataComponent::Description |
Description of both feature IDs and metadata from a glTF via the EXT_mesh_features, EXT_instance_features, and EXT_structural_metadata extensions.
Indicates what parts of the extension should be uploaded to the GPU for access in Unreal materials.
Definition at line 77 of file CesiumFeaturesMetadataComponent.h.
TArray<FCesiumFeatureIdSetDescription> UCesiumFeaturesMetadataComponent::FeatureIdSets |
Description of the feature ID sets in the visible glTF primitives across the tileset.
Definition at line 93 of file CesiumFeaturesMetadataComponent.h.
TArray<FCesiumPropertyTableDescription> UCesiumFeaturesMetadataComponent::PropertyTables |
Descriptions of the property tables in the visible glTF models across the tileset.
Definition at line 120 of file CesiumFeaturesMetadataComponent.h.
TSet<FString> UCesiumFeaturesMetadataComponent::PropertyTextureNames |
Names of the property textures used by the glTF primitives across the tileset.
This should be a subset of the property textures listed in the model metadata. Property textures can be passed to the material even if they are not explicitly used by a glTF primitive, but the primitive may lack the corresponding sets of texture coordinates intended to sample them.
Definition at line 109 of file CesiumFeaturesMetadataComponent.h.
TArray<FCesiumPropertyTextureDescription> UCesiumFeaturesMetadataComponent::PropertyTextures |
Descriptions of property textures in the visible glTF models across the tileset.
Definition at line 131 of file CesiumFeaturesMetadataComponent.h.