Cesium for Unreal 2.13.2
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UCesiumFeaturesMetadataComponent Class Reference

A component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU. More...

#include <CesiumFeaturesMetadataComponent.h>

Inheritance diagram for UCesiumFeaturesMetadataComponent:

Public Attributes

TArray< FCesiumFeatureIdSetDescriptionFeatureIdSets
 Description of the feature ID sets in the visible glTF primitives across the tileset.
 
TSet< FString > PropertyTextureNames
 Names of the property textures used by the glTF primitives across the tileset.
 
TArray< FCesiumPropertyTableDescriptionPropertyTables
 Descriptions of the property tables in the visible glTF models across the tileset.
 
TArray< FCesiumPropertyTextureDescriptionPropertyTextures
 Descriptions of property textures in the visible glTF models across the tileset.
 

Detailed Description

A component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU.

The selection can be automatically populated based on available metadata by clicking the "Auto Fill" button. Once a selection of desired metadata is made, the boiler-plate material code to access the selected properties can be auto-generated using the "Generate Material" button.

Definition at line 327 of file CesiumFeaturesMetadataComponent.h.

Member Data Documentation

◆ FeatureIdSets

TArray<FCesiumFeatureIdSetDescription> UCesiumFeaturesMetadataComponent::FeatureIdSets

Description of the feature ID sets in the visible glTF primitives across the tileset.

Definition at line 379 of file CesiumFeaturesMetadataComponent.h.

◆ PropertyTables

TArray<FCesiumPropertyTableDescription> UCesiumFeaturesMetadataComponent::PropertyTables

Descriptions of the property tables in the visible glTF models across the tileset.

Definition at line 404 of file CesiumFeaturesMetadataComponent.h.

◆ PropertyTextureNames

TSet<FString> UCesiumFeaturesMetadataComponent::PropertyTextureNames

Names of the property textures used by the glTF primitives across the tileset.

This should be a subset of the property textures listed in the model metadata. Property textures can be passed to the material even if they are not explicitly used by a glTF primitive, but the primitive may lack the corresponding sets of texture coordinates intended to sample them.

Definition at line 394 of file CesiumFeaturesMetadataComponent.h.

◆ PropertyTextures

TArray<FCesiumPropertyTextureDescription> UCesiumFeaturesMetadataComponent::PropertyTextures

Descriptions of property textures in the visible glTF models across the tileset.

Definition at line 414 of file CesiumFeaturesMetadataComponent.h.


The documentation for this class was generated from the following file: