Cesium for Unreal 2.12.0
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FCustomDepthParameters Struct Reference

#include <CustomDepthParameters.h>

Public Member Functions

bool operator== (const FCustomDepthParameters &other) const
 
bool operator!= (const FCustomDepthParameters &other) const
 

Public Attributes

bool RenderCustomDepth = false
 If true, this component will be rendered in the CustomDepth pass (usually used for outlines)
 
ERendererStencilMask CustomDepthStencilWriteMask
 Mask used for stencil buffer writes.
 
int32 CustomDepthStencilValue = 0
 Optionally write this 0-255 value to the stencil buffer in CustomDepth pass (Requires project setting or r.CustomDepth == 3)
 

Detailed Description

Definition at line 11 of file CustomDepthParameters.h.

Member Function Documentation

◆ operator!=()

bool FCustomDepthParameters::operator!= ( const FCustomDepthParameters & other) const
inline

Definition at line 51 of file CustomDepthParameters.h.

◆ operator==()

bool FCustomDepthParameters::operator== ( const FCustomDepthParameters & other) const
inline

Definition at line 45 of file CustomDepthParameters.h.

Member Data Documentation

◆ CustomDepthStencilValue

int32 FCustomDepthParameters::CustomDepthStencilValue = 0

Optionally write this 0-255 value to the stencil buffer in CustomDepth pass (Requires project setting or r.CustomDepth == 3)

Definition at line 43 of file CustomDepthParameters.h.

◆ CustomDepthStencilWriteMask

ERendererStencilMask FCustomDepthParameters::CustomDepthStencilWriteMask
Initial value:
=
ERendererStencilMask::ERSM_Default

Mask used for stencil buffer writes.

Definition at line 32 of file CustomDepthParameters.h.

◆ RenderCustomDepth

bool FCustomDepthParameters::RenderCustomDepth = false

If true, this component will be rendered in the CustomDepth pass (usually used for outlines)

Definition at line 23 of file CustomDepthParameters.h.


The documentation for this struct was generated from the following file: