Cesium for Unreal 2.12.0
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#include <CustomDepthParameters.h>
Public Member Functions | |
bool | operator== (const FCustomDepthParameters &other) const |
bool | operator!= (const FCustomDepthParameters &other) const |
Public Attributes | |
bool | RenderCustomDepth = false |
If true, this component will be rendered in the CustomDepth pass (usually used for outlines) | |
ERendererStencilMask | CustomDepthStencilWriteMask |
Mask used for stencil buffer writes. | |
int32 | CustomDepthStencilValue = 0 |
Optionally write this 0-255 value to the stencil buffer in CustomDepth pass (Requires project setting or r.CustomDepth == 3) | |
Definition at line 11 of file CustomDepthParameters.h.
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inline |
Definition at line 51 of file CustomDepthParameters.h.
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inline |
Definition at line 45 of file CustomDepthParameters.h.
int32 FCustomDepthParameters::CustomDepthStencilValue = 0 |
Optionally write this 0-255 value to the stencil buffer in CustomDepth pass (Requires project setting or r.CustomDepth == 3)
Definition at line 43 of file CustomDepthParameters.h.
ERendererStencilMask FCustomDepthParameters::CustomDepthStencilWriteMask |
Mask used for stencil buffer writes.
Definition at line 32 of file CustomDepthParameters.h.
bool FCustomDepthParameters::RenderCustomDepth = false |
If true, this component will be rendered in the CustomDepth pass (usually used for outlines)
Definition at line 23 of file CustomDepthParameters.h.