Cesium for Unreal 2.12.0
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FFeatureTexturePropertyDescription Struct Reference

Description of a feature texture property that should be uploaded to the GPU. More...

#include <CesiumEncodedMetadataComponent.h>

Public Attributes

FString Name
 The name of this property as it will be referenced in the material.
 
ECesiumPropertyType_DEPRECATED Type
 The property type.
 
bool Normalized = false
 If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU.
 
FString Swizzle
 This string describes the channel order of the incoming feature texture property (e.g., "rgb", "bgra", etc.).
 

Detailed Description

Description of a feature texture property that should be uploaded to the GPU.

Definition at line 161 of file CesiumEncodedMetadataComponent.h.

Member Data Documentation

◆ Name

FString FFeatureTexturePropertyDescription::Name

The name of this property as it will be referenced in the material.

Definition at line 169 of file CesiumEncodedMetadataComponent.h.

◆ Normalized

bool FFeatureTexturePropertyDescription::Normalized = false

If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU.

Definition at line 189 of file CesiumEncodedMetadataComponent.h.

◆ Swizzle

FString FFeatureTexturePropertyDescription::Swizzle

This string describes the channel order of the incoming feature texture property (e.g., "rgb", "bgra", etc.).

This helps us fix the channel order when accessing on the GPU.

Definition at line 197 of file CesiumEncodedMetadataComponent.h.

◆ Type

ECesiumPropertyType_DEPRECATED FFeatureTexturePropertyDescription::Type

The documentation for this struct was generated from the following file: