Cesium for Unreal 2.12.0
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Description of a feature texture property that should be uploaded to the GPU. More...
#include <CesiumEncodedMetadataComponent.h>
Public Attributes | |
FString | Name |
The name of this property as it will be referenced in the material. | |
ECesiumPropertyType_DEPRECATED | Type |
The property type. | |
bool | Normalized = false |
If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU. | |
FString | Swizzle |
This string describes the channel order of the incoming feature texture property (e.g., "rgb", "bgra", etc.). | |
Description of a feature texture property that should be uploaded to the GPU.
Definition at line 161 of file CesiumEncodedMetadataComponent.h.
FString FFeatureTexturePropertyDescription::Name |
The name of this property as it will be referenced in the material.
Definition at line 169 of file CesiumEncodedMetadataComponent.h.
bool FFeatureTexturePropertyDescription::Normalized = false |
If ComponentType==Uint8, this indicates whether to normalize into a [0-1] range before accessing on the GPU.
Definition at line 189 of file CesiumEncodedMetadataComponent.h.
FString FFeatureTexturePropertyDescription::Swizzle |
This string describes the channel order of the incoming feature texture property (e.g., "rgb", "bgra", etc.).
This helps us fix the channel order when accessing on the GPU.
Definition at line 197 of file CesiumEncodedMetadataComponent.h.
ECesiumPropertyType_DEPRECATED FFeatureTexturePropertyDescription::Type |
The property type.
Definition at line 181 of file CesiumEncodedMetadataComponent.h.