Cesium for Unreal 2.12.0
|
Description of a feature table containing properties to be encoded for access on the GPU. More...
#include <CesiumEncodedMetadataComponent.h>
Public Attributes | |
FString | Name |
The name of this feature table. | |
ECesiumFeatureTableAccessType_DEPRECATED | AccessType |
Describes how this feature table is accessed. | |
FString | Channel |
If the AccessType==Texture, this string represents the channel of the feature id texture that will be used to index into this feature table. | |
TArray< FPropertyDescription > | Properties |
Descriptions of the properties to upload to the GPU. | |
Description of a feature table containing properties to be encoded for access on the GPU.
Definition at line 114 of file CesiumEncodedMetadataComponent.h.
ECesiumFeatureTableAccessType_DEPRECATED FFeatureTableDescription::AccessType |
Describes how this feature table is accessed.
Either through feature id textures, feature id attributes, mixed, or neither.
Definition at line 129 of file CesiumEncodedMetadataComponent.h.
FString FFeatureTableDescription::Channel |
If the AccessType==Texture, this string represents the channel of the feature id texture that will be used to index into this feature table.
Definition at line 142 of file CesiumEncodedMetadataComponent.h.
FString FFeatureTableDescription::Name |
The name of this feature table.
Definition at line 122 of file CesiumEncodedMetadataComponent.h.
TArray<FPropertyDescription> FFeatureTableDescription::Properties |
Descriptions of the properties to upload to the GPU.
Definition at line 148 of file CesiumEncodedMetadataComponent.h.