Cesium for Unreal 2.12.0
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UnrealAssetAccessor Class Reference

#include <UnrealAssetAccessor.h>

Inheritance diagram for UnrealAssetAccessor:
CesiumAsync::IAssetAccessor

Public Member Functions

 UnrealAssetAccessor ()
 
virtual CesiumAsync::Future< std::shared_ptr< CesiumAsync::IAssetRequest > > get (const CesiumAsync::AsyncSystem &asyncSystem, const std::string &url, const std::vector< CesiumAsync::IAssetAccessor::THeader > &headers) override
 
virtual CesiumAsync::Future< std::shared_ptr< CesiumAsync::IAssetRequest > > request (const CesiumAsync::AsyncSystem &asyncSystem, const std::string &verb, const std::string &url, const std::vector< CesiumAsync::IAssetAccessor::THeader > &headers, const std::span< const std::byte > &contentPayload) override
 
virtual void tick () noexcept override
 
- Public Member Functions inherited from CesiumAsync::IAssetAccessor

Additional Inherited Members

- Public Types inherited from CesiumAsync::IAssetAccessor
typedef std::pair< std::string, std::string > THeader
 

Detailed Description

Definition at line 12 of file UnrealAssetAccessor.h.

Constructor & Destructor Documentation

◆ UnrealAssetAccessor()

UnrealAssetAccessor::UnrealAssetAccessor ( )

Member Function Documentation

◆ get()

virtual CesiumAsync::Future< std::shared_ptr< CesiumAsync::IAssetRequest > > UnrealAssetAccessor::get ( const CesiumAsync::AsyncSystem & asyncSystem,
const std::string & url,
const std::vector< CesiumAsync::IAssetAccessor::THeader > & headers )
overridevirtual

◆ request()

virtual CesiumAsync::Future< std::shared_ptr< CesiumAsync::IAssetRequest > > UnrealAssetAccessor::request ( const CesiumAsync::AsyncSystem & asyncSystem,
const std::string & verb,
const std::string & url,
const std::vector< CesiumAsync::IAssetAccessor::THeader > & headers,
const std::span< const std::byte > & contentPayload )
overridevirtual

◆ tick()

virtual void UnrealAssetAccessor::tick ( )
overridevirtualnoexcept

The documentation for this class was generated from the following file: