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Cesium for Unreal 2.13.2
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#include <UnrealAssetAccessor.h>
Public Member Functions | |
UnrealAssetAccessor () | |
virtual CesiumAsync::Future< std::shared_ptr< CesiumAsync::IAssetRequest > > | get (const CesiumAsync::AsyncSystem &asyncSystem, const std::string &url, const std::vector< CesiumAsync::IAssetAccessor::THeader > &headers) override |
virtual CesiumAsync::Future< std::shared_ptr< CesiumAsync::IAssetRequest > > | request (const CesiumAsync::AsyncSystem &asyncSystem, const std::string &verb, const std::string &url, const std::vector< CesiumAsync::IAssetAccessor::THeader > &headers, const std::span< const std::byte > &contentPayload) override |
virtual void | tick () noexcept override |
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Additional Inherited Members | |
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typedef std::pair< std::string, std::string > | THeader |
Definition at line 12 of file UnrealAssetAccessor.h.
UnrealAssetAccessor::UnrealAssetAccessor | ( | ) |
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overridevirtual |
Implements CesiumAsync::IAssetAccessor.
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overridevirtual |
Implements CesiumAsync::IAssetAccessor.
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overridevirtualnoexcept |
Implements CesiumAsync::IAssetAccessor.