new Cesium.RuntimeError(message)

Constructs an exception object that is thrown due to an error that can occur at runtime, e.g., out of memory, could not compile shader, etc. If a function may throw this exception, the calling code should be prepared to catch it.

On the other hand, a DeveloperError indicates an exception due to a developer error, e.g., invalid argument, that usually indicates a bug in the calling code.
Name Type Description
message string optional The error message for this exception.


  • Error


readonly message : string

The explanation for why this exception was thrown.

readonly name : string

'RuntimeError' indicating that this exception was thrown due to a runtime error.

readonly stack : string

The stack trace of this exception, if available.
Need help? The fastest way to get answers is from the community and team on the Cesium Forum.