A model node with a transform for user-defined animations. A glTF asset can contain animations that target a node's transform. This class allows changing a node's transform externally so animation can be driven by another source, not just an animation in the glTF asset.
Model#getNode to create an instance.
var node = model.getNode('LOD3sp'); node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);
The index of the node.
matrix : Matrix4
The node's 4x4 matrix transform from its local coordinates to its parent's.
For changes to take effect, this property must be assigned to; setting individual elements of the matrix will not work.
The value of the
nameproperty of this node.
originalMatrix : Matrix4
Gets the node's original 4x4 matrix transform from its local coordinates to its parent's, without any node transformations or articulations applied.
Determines if this node and its children will be shown.