Determines the type of
Materialthat is supported by a
MaterialAppearanceinstance. This is a trade-off between flexibility (a wide array of materials) and memory/performance (required vertex format and GLSL shader complexity.
static constant Cesium.MaterialAppearance.MaterialSupport.ALL : MaterialAppearance.MaterialSupportType
All materials, including those that work in tangent space, are supported. This requires
static constant Cesium.MaterialAppearance.MaterialSupport.BASIC : MaterialAppearance.MaterialSupportType
Only basic materials, which require just
normalvertex attributes, are supported.
static constant Cesium.MaterialAppearance.MaterialSupport.TEXTURED : MaterialAppearance.MaterialSupportType
Materials with textures, which require
stvertex attributes, are supported. The vast majority of materials fall into this category.