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Cesium for Unreal 2.20.0
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| CACesium3DTileset | |
| CACesiumCameraManager | Manages custom FCesiumCameras for all ACesium3DTilesets in the world |
| CACesiumCartographicPolygon | A spline-based polygon actor used to rasterize 2D polygons on top of Cesium 3D Tileset actors |
| CACesiumCreditSystem | Manages credits / atttribution for Cesium data sources |
| CACesiumGeoreference | Controls how global geospatial coordinates are mapped to coordinates in the Unreal Engine level |
| CACesiumSunSky | A globe-aware sun sky actor |
| CAGlobeAwareDefaultPawn | This pawn can be used to easily move around the globe while maintaining a sensible orientation |
| CCesiumMetadataValueAccess | Grants access to metadata value types that are not currently supported in Blueprints |
| CFCesium3DTilesetLoadFailureDetails | |
| CFCesiumCamera | A camera description that ACesium3DTilesets can use to decide what tiles need to be loaded to sufficiently cover the camera view |
| CFCesiumCustomVersion | |
| CFCesiumFeatureIdAttribute | A blueprint-accessible wrapper for a feature ID attribute from a glTF model |
| CFCesiumFeatureIdSet | A blueprint-accessible wrapper for a feature ID set from a glTF primitive |
| CFCesiumFeatureIdSetDescription | Description of a feature ID set from either EXT_mesh_features or EXT_instance_features |
| CFCesiumFeatureIdTexture | A blueprint-accessible wrapper for a feature ID texture from a glTF primitive |
| CFCesiumFeaturesMetadataDescription | Description of both feature IDs and metadata from a glTF via the EXT_mesh_Features and EXT_structural_metadata extensions |
| CFCesiumGeocoderServiceAttribution | Attribution information for a query to a geocoder service |
| CFCesiumGeocoderServiceFeature | A single feature (a location or region) obtained from a geocoder service |
| CFCesiumGeoJsonDocument | A GeoJSON document containing a tree of FCesiumGeoJsonObject values |
| CFCesiumGeoJsonDocumentAsyncLoadDelegate | |
| CFCesiumGeoJsonFeature | GeoJson "Feature" object |
| CFCesiumGeoJsonLineString | A FCesiumGeoJsonLineString is a set of points representing a line |
| CFCesiumGeoJsonLineStringIterator | Iterates over every LineString value in a GeoJSON object and all of its children |
| CFCesiumGeoJsonObject | A single object in the GeoJSON document |
| CFCesiumGeoJsonObjectIterator | Iterates over a GeoJSON object, returning the object itself and all of its children (and their children, and so on) |
| CFCesiumGeoJsonPointIterator | Iterates over every Point value in a GeoJSON object and all of its children |
| CFCesiumGeoJsonPolygon | A FCesiumGeoJsonPolygon is a polygon made up of one or more linear rings |
| CFCesiumGeoJsonPolygonIterator | Iterates over every Polygon value in a GeoJSON object and all of its children |
| CFCesiumMetadataEncodingDetails | Describes how a property from EXT_structural_metadata will be encoded for access in Unreal materials |
| CFCesiumMetadataEnum | Stores information on the values of an enum and the corresponding names of those values |
| CFCesiumMetadataEnumCollection | Contains a set of enum definitions obtained from a CesiumGltf::Schema |
| CFCesiumMetadataPrimitive | A Blueprint-accessible wrapper for a glTF Primitive's EXT_feature_metadata extension |
| CFCesiumMetadataPropertyDetails | Represents information about a metadata property according to how the property is defined in EXT_structural_metadata |
| CFCesiumMetadataValue | A Blueprint-accessible wrapper for a glTF metadata value |
| CFCesiumMetadataValueType | Represents the true value type of a metadata value, akin to the property types in EXT_structural_metadata |
| CFCesiumModelMetadata | A blueprint-accessible wrapper for metadata contained in a glTF model |
| CFCesiumModelMetadataDescription | Description of metadata from a glTF's EXT_structural_metadata extension that should be uploaded to the GPU for access in Unreal materials |
| CFCesiumPointCloudShading | Options for adjusting how point clouds are rendered using 3D Tiles |
| CFCesiumPrimitiveFeatures | A Blueprint-accessible wrapper for a glTF Primitive's mesh features |
| CFCesiumPrimitiveFeaturesDescription | Description of the feature ID sets available from the EXT_mesh_features and EXT_instance_features extensions in a glTF |
| CFCesiumPrimitiveMetadata | A Blueprint-accessible wrapper for a glTF Primitive's EXT_structural_metadata extension |
| CFCesiumPrimitiveMetadataDescription | Names of the metadata entities referenced by the EXT_structural_metadata on a glTF's primitives |
| CFCesiumPropertyArray | A Blueprint-accessible wrapper for an array property in glTF metadata |
| CFCesiumPropertyAttribute | A Blueprint-accessible wrapper for a glTF property attribute |
| CFCesiumPropertyAttributeProperty | A Blueprint-accessible wrapper for a glTF property attribute property in EXT_structural_metadata |
| CFCesiumPropertyTable | A Blueprint-accessible wrapper for a glTF property table |
| CFCesiumPropertyTableDescription | Description of a property table containing properties to be encoded for access in Unreal materials |
| CFCesiumPropertyTableProperty | A Blueprint-accessible wrapper for a glTF property table property in EXT_structural_metadata |
| CFCesiumPropertyTablePropertyDescription | Description of a property table property that should be encoded for access on the GPU |
| CFCesiumPropertyTexture | A blueprint-accessible wrapper of a property texture from a glTF |
| CFCesiumPropertyTextureDescription | Description of a property texture with properties that should be made accessible to Unreal materials |
| CFCesiumPropertyTextureProperty | A blueprint-accessible wrapper for a property texture property from a glTF |
| CFCesiumPropertyTexturePropertyDescription | Description of a property texture property that should be made accessible to Unreal materials |
| CFCesiumRasterOverlayLoadFailureDetails | |
| CFCesiumRuntimeModule | |
| CFCesiumSampleHeightMostDetailedComplete | The delegate used to asynchronously return sampled heights |
| CFCesiumSampleHeightResult | The result of sampling the height on a tileset at the given cartographic position |
| CFCesiumSubLevel | |
| CFCesiumVectorLineStyle | The style used to draw polylines and strokes |
| CFCesiumVectorPolygonFillStyle | The style used to fill polygons |
| CFCesiumVectorPolygonStyle | The style used to draw polygons |
| CFCesiumVectorStyle | Style information to use when drawing vector data |
| CFCustomDepthParameters | |
| CFFeatureTableDescription | Description of a feature table containing properties to be encoded for access on the GPU |
| CFFeatureTextureDescription | Description of a feature texture with properties that should be uploaded to the GPU |
| CFFeatureTexturePropertyDescription | Description of a feature texture property that should be uploaded to the GPU |
| CFGeoreferenceEllipsoidChanged | The event that triggers when a georeference's ellipsoid is changed |
| CFMetadataDescription | Description of metadata from a glTF that should be uploaded to the GPU for access in materials |
| CFPropertyDescription | Description of a feature table property that should be encoded for access on the GPU |
| CFRasterOverlayRendererOptions | This struct is passed through the raster overlay options and is used when prepareRasterInLoadThread is called |
| CGeoTransforms | A lightweight structure to encapsulate coordinate transforms |
| CUCesiumBingMapsRasterOverlay | A raster overlay that directly accesses Bing Maps |
| CUCesiumEllipsoid | |
| CUCesiumFeatureIdAttributeBlueprintLibrary | |
| CUCesiumFeatureIdSetBlueprintLibrary | |
| CUCesiumFeatureIdTextureBlueprintLibrary | |
| CUCesiumFeaturesMetadataComponent | A component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU |
| CUCesiumFlyToComponent | Smoothly animates the Actor to which it is attached on a flight to a new location on the globe |
| CUCesiumGeocoderServiceIonGeocoderAsyncAction | |
| CUCesiumGeocoderServiceResult | The result of making a request to a geocoder service |
| CUCesiumGeoJsonDocumentBlueprintLibrary | A Blueprint Function Library providing functions for interacting with a FCesiumGeoJsonDocument |
| CUCesiumGeoJsonDocumentRasterOverlay | |
| CUCesiumGeoJsonFeatureBlueprintLibrary | |
| CUCesiumGeoJsonLineStringIteratorFunctionLibrary | |
| CUCesiumGeoJsonObjectBlueprintLibrary | A Blueprint Funciton Library for interacting with FCesiumVectorNode values |
| CUCesiumGeoJsonObjectIteratorFunctionLibrary | |
| CUCesiumGeoJsonPointIteratorFunctionLibrary | |
| CUCesiumGeoJsonPolygonBlueprintFunctionLibrary | |
| CUCesiumGeoJsonPolygonIteratorFunctionLibrary | |
| CUCesiumGlobeAnchorComponent | This component can be added to a movable actor to anchor it to the globe and maintain precise placement |
| CUCesiumGlobeAnchoredActorComponent | |
| CUCesiumGoogleMapTilesRasterOverlay | A raster overlay that directly accesses Google Map Tiles (2D) |
| CUCesiumIonServer | Defines a Cesium ion Server |
| CUCesiumLoadGeoJsonDocumentFromIonAsyncAction | |
| CUCesiumLoadGeoJsonDocumentFromUrlAsyncAction | |
| CUCesiumMetadataPickingBlueprintLibrary | |
| CUCesiumMetadataPrimitiveBlueprintLibrary | |
| CUCesiumMetadataUtilityBlueprintLibrary | |
| CUCesiumMetadataValueBlueprintLibrary | |
| CUCesiumModelMetadataBlueprintLibrary | |
| CUCesiumOriginShiftComponent | Automatically shifts the origin of the Unreal world coordinate system as the object to which this component is attached moves |
| CUCesiumPolygonRasterOverlay | A raster overlay that rasterizes polygons and drapes them over the tileset |
| CUCesiumPrimitiveFeaturesBlueprintLibrary | |
| CUCesiumPrimitiveMetadataBlueprintLibrary | |
| CUCesiumPropertyArrayBlueprintLibrary | Blueprint library functions for acting on an array property in EXT_structural_metadata |
| CUCesiumPropertyAttributeBlueprintLibrary | |
| CUCesiumPropertyAttributePropertyBlueprintLibrary | |
| CUCesiumPropertyTableBlueprintLibrary | |
| CUCesiumPropertyTablePropertyBlueprintLibrary | |
| CUCesiumPropertyTextureBlueprintLibrary | |
| CUCesiumPropertyTexturePropertyBlueprintLibrary | |
| CUCesiumRasterOverlay | A quadtree pyramid of 2D raster images meant to be draped over a Cesium 3D Tileset |
| CUCesiumRuntimeSettings | Stores runtime settings for the Cesium plugin |
| CUCesiumSampleHeightMostDetailedAsyncAction | |
| CUCesiumSubLevelComponent | A component intended to be attached to a Level Instance Actor that turns that Level Instance into a Cesium sub-level |
| CUCesiumSubLevelSwitcherComponent | Manages the asynchronous switching between sub-levels, making sure that a previous sub-level is hidden before the CesiumGeoreference is switched to a new location and the next sub-level is loaded |
| CUCesiumTile | A UObject representation of a Cesium Tile |
| CUCesiumTileExcluder | |
| CUCesiumTileMapServiceRasterOverlay | A raster overlay that directly accesses a Tile Map Service (TMS) server |
| CUCesiumUrlTemplateRasterOverlay | A raster overlay that loads tiles from a templated URL |
| CUCesiumWebMapServiceRasterOverlay | A raster overlay that directly accesses a Web Map Service (WMS) server |
| CUCesiumWebMapTileServiceRasterOverlay | A raster overlay that directly accesses a Web Map Tile Service (WMTS) server |
| CUCesiumWgs84Ellipsoid | |
| CUDEPRECATED_CesiumEncodedMetadataComponent | An actor component that can be added to Cesium3DTileset actors to dictate what metadata to encode for access on the GPU |
| CUnrealAssetAccessor | |
| CUnrealMetadataConversions | |
| CUnrealTaskProcessor |