Cesium at SIGGRAPH 2013
SIGGRAPH is July 21-25. We are presenting Cesium in four sessions and going under-the-hood in a course. If you are attending, stop by and say hi. Here’s the full Cesium schedule.
Tuesday, July 23
Virtual Globes Using WebGL and Cesium BOF
11am-12pm, Room 203 B
This BOF (Birds of a Feather) is an informal meeting about Cesium. Come meet the Cesium contributors, check out the demos, and learn what’s coming down the pipeline.
- Patrick Cozzi, AGI - WebGL and Cesium overview
- Tom Fili, AGI - Powder Tracks app demo
- Keith Grochow, NICTA - Subspace demo
- Chris Cooper, NICTA - App demo
- Alex Wood, AGI - Cesium/D3 app demo
- Patrick Cozzi, AGI - Cesium future direction
ACM SIGGRAPH Carto BOF
12:30-2pm, Room 201 D
This BOF explores applying computer graphics techniques to cartographic and spatial datasets. I will give a Cesium overview and demo.
Wednesday, July 24
COLLADA/glTF BOF
2-2:55pm, California Ballroom A&B (Hilton Anaheim)
I have been working with Khronos, the open-standards group, on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL. We will give an update on the spec and tool progress since GDC, and I will demo glTF assets in Cesium.
WebGL BOF
6-6:55pm, California Ballroom A (Hilton Anaheim)
The WebGL BOF is a series of short cutting-edge demos by the WebGL Community. I will briefly introduce Cesium, and Chris Cooper from NICTA will demo their Cesium app.
Thursday, July 25
Rendering Massive Virtual Worlds Course
2-5:15pm, Room 304 A-D
Kevin Ring and I are presenting our technical work in this course along with folks from AMD, Avalanche Studios, and id Software. It will be a great mix of massive world rendering techniques for both game and real-world datasets. This course was featured in SIGGRAPHITTI. Our slides will be on our publications page after the conference.