3D Tiles was created to stream massive 3D datasets over the web. As an open specification, we intended for it to be used across many different runtime engines as the de-facto specification for visualizing and analyzing massive 3D data. Today, many engines including CesiumJS, AGI’s STK and Uber’s loaders.gl support 3D Tiles to stream massive 3D geospatial datasets.
We are excited to announce the release of the 3D Tiles Overview - an approachable and concise guide to learning about the main concepts in 3D Tiles and designed to help integrate 3D Tiles support into runtime engines for visualization and analysis of massive heterogeneous 3D geospatial content.
The cover page of the 3D Tiles Overview highlights all the concepts covered.
This guide augments the fully detailed 3D Tiles specification with concise coverage of key concepts to help developers jumpstart adopting 3D Tiles.
We enjoyed collaborating with Marco Hutter, a long-time glTF contributor and the creator of the glTF reference card which inspired this.
We would love to hear about how the 3D Tiles Overview has helped you get started with 3D Tiles, as well as suggestions for how we can improve the content. If you are looking for a place to find 3D Tilesets to get started, head over to Cesium ion for curated 3D Tilesets, or upload your own data to be tiled, hosted, and streamed as 3D Tiles.