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Natalya Tatarchuk

Distinguished Technical Fellow and Chief Architect, VP, Professional Artistry & Graphics Innovation

Natalya Tatarchuk is a graphics engineer and a rendering enthusiast at heart, currently focusing on driving the state-of-the-art rendering technology and content creation in her role as a Distinguished Technical Fellow and Chief Architect, Professional Artistry & Graphics Innovation at Unity. Prior to that, she was a VP of Graphics at Unity, leading a thriving team of diverse graphics practitioners building scalable graphics for the Unity Engine. 

Before joining Unity, Natalya was the Graphics Lead and an Engineering Architect at Bungie, working on innovative cross-platform rendering engine and game graphics for Bungie’s award-winning Destiny franchise, shipping to this day and the Halo series, such as Halo: ODST and Halo: Reach. Before moving into game development full-time, Natalya was a graphics software architect and a lead in the Game Computing Application Group at AMD Graphics Products Group (Office of the CTO) where she pushed parallel computing boundaries investigating advanced real-time graphics techniques. 

Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as Advances in Real-time Rendering, Rendering Engine Architecture, and Open Problems in Real-Time Rendering at SIGGRAPH. She has also published papers and articles at various computer graphics conferences and technical book series, and has presented her work at graphics and game developer conferences worldwide. Natalya is a member of multiple industry and hardware advisory boards. She holds an M.S. in Computer Science from Harvard University with a focus in Computer Graphics and B.A. degrees in Mathematics and Computer Science from Boston University.

Natalya Tatarchuk, Distinguished Technical Fellow and VP, AAA and Graphics Innovation, Unity Technologies. Guest on Episode 14 of Building the Open Metaverse