Natalya Tatarchuk
Distinguished Technical Fellow and Chief Architect, VP, Professional Artistry & Graphics Innovation, Unity
Natalya Tatarchuk is a graphics engineer and a rendering enthusiast at heart, currently focusing on driving the state-of-the-art rendering technology and content creation in her role as a Distinguished Technical Fellow and Chief Architect, VP, Professional Artistry & Graphics Innovation at Unity. Prior to that, she was a VP of Graphics at Unity.
Before joining Unity, Natalya was the Graphics Lead and an Engineering Architect at Bungie, working on innovative cross-platform rendering engine and game graphics for the Destiny franchise and the Halo series.
Natalya has been encouraging sharing in the games graphics community for several decades, largely by organizing a popular series of courses such as Advances in Real-time Rendering, Rendering Engine Architecture, and Open Problems in Real-Time Rendering at SIGGRAPH. Natalya is a member of multiple industry and hardware advisory boards. She holds an M.S. in Computer Science from Harvard University with a focus in Computer Graphics and B.A. degrees in Mathematics and Computer Science from Boston University.
![Natalya Tatarchuk, Distinguished Technical Fellow and VP, AAA and Graphics Innovation, Unity Technologies. Guest on Episode 14 of Building the Open Metaverse](https://images.prismic.io/cesium/6921eeab-044e-42ea-99b7-34ecbf69d54c_Tatarchuk.jpeg?auto=compress%2Cformat&fit=crop&ar=1&crop=faces%2Ccenter&w=330)