Skip to main content

Morgan McGuire

Chief Scientist, Roblox

Morgan McGuire is the Chief Scientist at Roblox, channeling and accelerating innovation across the company to build a creative, safe, civil, and scalable Metaverse. Roblox combines social interaction with a dynamic 3D environment and economy, with research impact spanning both technology and social sciences.

Morgan is also known for previous work as a professor, game developer, and industry researcher. As Director of Hyperscale Graphics Research at NVIDIA, Morgan accelerated cloud graphics, esports, ray tracing, and augmented and virtual reality. Morgan's product work includes the NVIDIA RTXGI and Reflex SDKs and RTX GPUs; the Skylanders®, Call of Duty®, Marvel Ultimate Alliance®, and Titan Quest® series of video games series; the Unity game engine; the E Ink display used in the Amazon Kindle®; and the PeakStream high performance computing architecture acquired by Google. Morgan's scientific publications and patents span many areas of computer science, from compilers and networking to 3D graphics.

Morgan cochaired the EuroGraphics Symposium on Rendering, the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, the ACM SIGGRAPH Symposium on Non-Photorealistic Animation and Rendering, and the ACM SIGGRAPH / EuroGraphics High Performance Rendering conference, and was the founding Editor-in-Chief of the Journal of Computer Graphics Techniques. Morgan is the author or coauthor of “the bible” of 3D, Computer Graphics: Principles & Practice 3rd Edition, The Graphics Codex, Creating Games, the G3D Innovation Engine, the Markdeep document system, and chapters of several GPU Gems, ShaderX, and GPU Pro volumes.

Morgan holds faculty positions at the University of Waterloo and McGill University and was a full professor at Williams College. Morgan received Ph.D. and M.S. degrees from Brown University and M.Eng. and B.S. degrees from MIT.

Morgan McGuire