Cesium for Unity 1.15.2
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 123]
 CCesiumForUnity.Cesium3DTileRepresents a tile in a Cesium3DTileset and allows information about the tile to be queried from the underlying C++ tile representation
 CCesiumForUnity.Cesium3DTilesetLoadFailureDetailsHolds details of a Cesium3DTileset load failure
 CCesiumForUnity.CesiumBackwardCompatibility< TNew >
 CCesiumForUnity.CesiumFeatureAllows access to a particular feature of CesiumMetadata
 CCesiumForUnity.CesiumMetadataValueRepresents a value from a property in glTF metadata
 CCesiumForUnity.CesiumMetadataValueTypeRepresents the value type of a metadata value or property, akin to the property types in EXT_structural_metadata
 CCesiumForUnity.CesiumPointCloudShadingOptions for adjusting how point clouds are rendered using 3D Tiles
 CCesiumForUnity.CesiumPropertyArrayRepresents an array value from a property in glTF metadata
 CCesiumForUnity.CesiumPropertyTableRepresents a glTF property table in the EXT_structural_metadata extension
 CCesiumForUnity.CesiumPropertyTablePropertyRepresents a glTF property table property in EXT_structural_metadata
 CCesiumForUnity.CesiumRasterOverlayLoadFailureDetailsHolds details of a CesiumRasterOverlay load failure
 CCesiumForUnity.CesiumSampleHeightResultThe asynchronous result of a call to Cesium3DTileset.SampleHeightMostDetailed
 CCesiumForUnity.CesiumSimplePlanarEllipsoidCurveDescribes a curve that's a section of an ellipse that lies on a plane intersecting the center of the earth and both the source and destination points on an ellipsoid
 CCesiumForUnity.CesiumWgs84EllipsoidHolds static methods for ellipsoid math and transforming between geospatial coordinate systems using the World Geodetic System (WGS84) standard
 CCustomYieldInstruction
 CCesiumForUnity.WaitForTaskA YieldInstruction that can be yielded from a coroutine in order to wait until a given task completes
 CCesiumForUnity.IBackwardCompatibilityComponent< TNew >
 CCesiumForUnity.IBackwardCompatibilityComponent< CesiumGlobeAnchor >
 CCesiumForUnity.ICesiumRestartableAn interface for an object with a Restart method, allowing the state of the object to be reinitialized from its serialized properties
 CCesiumForUnity.CesiumGlobeAnchorAnchors this game object to the globe
 CIDisposable
 CCesiumForUnity.Cesium3DTilesetA tileset in the 3D Tiles format
 CCesiumForUnity.CesiumFeatureIdSetRepresents a feature ID set from a glTF primitive
 CCesiumForUnity.CesiumFeatureIdAttributeRepresents a feature ID attribute from a glTF primitive
 CCesiumForUnity.CesiumFeatureIdTextureRepresents a feature ID texture from a glTF primitive
 CISerializationCallbackReceiver
 CCesiumForUnity.Cesium3DTilesetA tileset in the 3D Tiles format
 CCesiumForUnity.CesiumIonRasterOverlayA CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion
 CMonoBehaviour
 CCesiumForUnity.Cesium3DTilesetA tileset in the 3D Tiles format
 CCesiumForUnity.CesiumCameraControllerA camera controller that can easily move around and view the globe while maintaining a sensible orientation
 CCesiumForUnity.CesiumCameraManagerManages the set of cameras that are used for Cesium3DTileset culling and level-of-detail
 CCesiumForUnity.CesiumCartographicPolygonA spline-based polygon used to rasterize 2D polygons on top of Cesium3DTilesets
 CCesiumForUnity.CesiumCreditSystemManages credits / attribution for Cesium3DTileset and CesiumRasterOverlay
 CCesiumForUnity.CesiumFlyToControllerA controller that can smoothly fly to locations around the globe while offering control over the characteristics of its flights
 CCesiumForUnity.CesiumGeoreferenceControls how global geospatial coordinates are mapped to coordinates in the Unity scene
 CCesiumForUnity.CesiumGlobeAnchorAnchors this game object to the globe
 CCesiumForUnity.CesiumMetadataProvides access to the metadata attached to features in a Cesium3DTileset
 CCesiumForUnity.CesiumModelMetadataRepresents the root EXT_structural_metadata extension of a glTF model in a Cesium3DTileset
 CCesiumForUnity.CesiumOriginShiftAutomatically shifts the origin of a CesiumGeoreference as the object to which it is attached moves
 CCesiumForUnity.CesiumPrimitiveFeaturesRepresents the EXT_mesh_features of a glTF primitive in a Cesium3DTileset
 CCesiumForUnity.CesiumRasterOverlayA pyramid of 2D images - sometimes terabytes or more in size - that can be draped over a Cesium3DTileset
 CCesiumForUnity.CesiumBingMapsRasterOverlayA raster overlay that directly accesses Bing Maps
 CCesiumForUnity.CesiumDebugColorizeTilesRasterOverlayA raster overlay that can be used to debug tilesets by shading each tile with a random color
 CCesiumForUnity.CesiumIonRasterOverlayA CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion
 CCesiumForUnity.CesiumPolygonRasterOverlayA raster overlay that rasterizes polygons and drapes them over the tileset
 CCesiumForUnity.CesiumTileMapServiceRasterOverlayA raster overlay that directly accesses a Tile Map Service (TMS) server
 CCesiumForUnity.CesiumWebMapServiceRasterOverlayA raster overlay that directly accesses a Web Map Service (WMS) server
 CCesiumForUnity.CesiumWebMapTileServiceRasterOverlayA raster overlay that directly accesses a Web Map Tile Service (WMTS) server
 CCesiumForUnity.CesiumSubSceneA sub-scene with its own georeference origin
 CCesiumForUnity.CesiumTileExcluderThe abstract base class for Cesium3DTileset tile excluders
 CScriptableObject
 CCesiumForUnity.CesiumEllipsoid
 CCesiumForUnity.CesiumIonServerDefines a Cesium ion Server
 CCesiumForUnity.CesiumRuntimeSettingsHolds Cesium settings used at runtime