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Cesium for Unity 1.15.2
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CCesiumForUnity.Cesium3DTile | Represents a tile in a Cesium3DTileset and allows information about the tile to be queried from the underlying C++ tile representation |
CCesiumForUnity.Cesium3DTilesetLoadFailureDetails | Holds details of a Cesium3DTileset load failure |
CCesiumForUnity.CesiumBackwardCompatibility< TNew > | |
CCesiumForUnity.CesiumFeature | Allows access to a particular feature of CesiumMetadata |
CCesiumForUnity.CesiumMetadataValue | Represents a value from a property in glTF metadata |
CCesiumForUnity.CesiumMetadataValueType | Represents the value type of a metadata value or property, akin to the property types in EXT_structural_metadata |
CCesiumForUnity.CesiumPointCloudShading | Options for adjusting how point clouds are rendered using 3D Tiles |
CCesiumForUnity.CesiumPropertyArray | Represents an array value from a property in glTF metadata |
CCesiumForUnity.CesiumPropertyTable | Represents a glTF property table in the EXT_structural_metadata extension |
CCesiumForUnity.CesiumPropertyTableProperty | Represents a glTF property table property in EXT_structural_metadata |
CCesiumForUnity.CesiumRasterOverlayLoadFailureDetails | Holds details of a CesiumRasterOverlay load failure |
CCesiumForUnity.CesiumSampleHeightResult | The asynchronous result of a call to Cesium3DTileset.SampleHeightMostDetailed |
CCesiumForUnity.CesiumSimplePlanarEllipsoidCurve | Describes a curve that's a section of an ellipse that lies on a plane intersecting the center of the earth and both the source and destination points on an ellipsoid |
CCesiumForUnity.CesiumWgs84Ellipsoid | Holds static methods for ellipsoid math and transforming between geospatial coordinate systems using the World Geodetic System (WGS84) standard |
▼CCustomYieldInstruction | |
CCesiumForUnity.WaitForTask | A YieldInstruction that can be yielded from a coroutine in order to wait until a given task completes |
CCesiumForUnity.IBackwardCompatibilityComponent< TNew > | |
CCesiumForUnity.IBackwardCompatibilityComponent< CesiumGlobeAnchor > | |
▼CCesiumForUnity.ICesiumRestartable | An interface for an object with a Restart method, allowing the state of the object to be reinitialized from its serialized properties |
CCesiumForUnity.CesiumGlobeAnchor | Anchors this game object to the globe |
▼CIDisposable | |
CCesiumForUnity.Cesium3DTileset | A tileset in the 3D Tiles format |
▼CCesiumForUnity.CesiumFeatureIdSet | Represents a feature ID set from a glTF primitive |
CCesiumForUnity.CesiumFeatureIdAttribute | Represents a feature ID attribute from a glTF primitive |
CCesiumForUnity.CesiumFeatureIdTexture | Represents a feature ID texture from a glTF primitive |
▼CISerializationCallbackReceiver | |
CCesiumForUnity.Cesium3DTileset | A tileset in the 3D Tiles format |
CCesiumForUnity.CesiumIonRasterOverlay | A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion |
▼CMonoBehaviour | |
CCesiumForUnity.Cesium3DTileset | A tileset in the 3D Tiles format |
CCesiumForUnity.CesiumCameraController | A camera controller that can easily move around and view the globe while maintaining a sensible orientation |
CCesiumForUnity.CesiumCameraManager | Manages the set of cameras that are used for Cesium3DTileset culling and level-of-detail |
CCesiumForUnity.CesiumCartographicPolygon | A spline-based polygon used to rasterize 2D polygons on top of Cesium3DTilesets |
CCesiumForUnity.CesiumCreditSystem | Manages credits / attribution for Cesium3DTileset and CesiumRasterOverlay |
CCesiumForUnity.CesiumFlyToController | A controller that can smoothly fly to locations around the globe while offering control over the characteristics of its flights |
CCesiumForUnity.CesiumGeoreference | Controls how global geospatial coordinates are mapped to coordinates in the Unity scene |
CCesiumForUnity.CesiumGlobeAnchor | Anchors this game object to the globe |
CCesiumForUnity.CesiumMetadata | Provides access to the metadata attached to features in a Cesium3DTileset |
CCesiumForUnity.CesiumModelMetadata | Represents the root EXT_structural_metadata extension of a glTF model in a Cesium3DTileset |
CCesiumForUnity.CesiumOriginShift | Automatically shifts the origin of a CesiumGeoreference as the object to which it is attached moves |
CCesiumForUnity.CesiumPrimitiveFeatures | Represents the EXT_mesh_features of a glTF primitive in a Cesium3DTileset |
▼CCesiumForUnity.CesiumRasterOverlay | A pyramid of 2D images - sometimes terabytes or more in size - that can be draped over a Cesium3DTileset |
CCesiumForUnity.CesiumBingMapsRasterOverlay | A raster overlay that directly accesses Bing Maps |
CCesiumForUnity.CesiumDebugColorizeTilesRasterOverlay | A raster overlay that can be used to debug tilesets by shading each tile with a random color |
CCesiumForUnity.CesiumIonRasterOverlay | A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion |
CCesiumForUnity.CesiumPolygonRasterOverlay | A raster overlay that rasterizes polygons and drapes them over the tileset |
CCesiumForUnity.CesiumTileMapServiceRasterOverlay | A raster overlay that directly accesses a Tile Map Service (TMS) server |
CCesiumForUnity.CesiumWebMapServiceRasterOverlay | A raster overlay that directly accesses a Web Map Service (WMS) server |
CCesiumForUnity.CesiumWebMapTileServiceRasterOverlay | A raster overlay that directly accesses a Web Map Tile Service (WMTS) server |
CCesiumForUnity.CesiumSubScene | A sub-scene with its own georeference origin |
CCesiumForUnity.CesiumTileExcluder | The abstract base class for Cesium3DTileset tile excluders |
▼CScriptableObject | |
CCesiumForUnity.CesiumEllipsoid | |
CCesiumForUnity.CesiumIonServer | Defines a Cesium ion Server |
CCesiumForUnity.CesiumRuntimeSettings | Holds Cesium settings used at runtime |