![]()  | 
  
    Cesium for Unity 1.18.1
    
   | 
 
| CCesiumForUnity.Cesium3DTile | Represents a tile in a Cesium3DTileset and allows information about the tile to be queried from the underlying C++ tile representation | 
| CCesiumForUnity.Cesium3DTilesetLoadFailureDetails | Holds details of a Cesium3DTileset load failure | 
| CCesiumForUnity.CesiumBackwardCompatibility< TNew > | |
| CCesiumForUnity.CesiumFeature | Allows access to a particular feature of CesiumMetadata | 
| CCesiumForUnity.CesiumMetadataValue | Represents a value from a property in glTF metadata | 
| CCesiumForUnity.CesiumMetadataValueType | Represents the value type of a metadata value or property, akin to the property types in EXT_structural_metadata | 
| CCesiumForUnity.CesiumPointCloudShading | Options for adjusting how point clouds are rendered using 3D Tiles | 
| CCesiumForUnity.CesiumPropertyArray | Represents an array value from a property in glTF metadata | 
| CCesiumForUnity.CesiumPropertyTable | Represents a glTF property table in the EXT_structural_metadata extension | 
| CCesiumForUnity.CesiumPropertyTableProperty | Represents a glTF property table property in EXT_structural_metadata | 
| CCesiumForUnity.CesiumRasterOverlayLoadFailureDetails | Holds details of a CesiumRasterOverlay load failure | 
| CCesiumForUnity.CesiumSampleHeightResult | The asynchronous result of a call to Cesium3DTileset.SampleHeightMostDetailed | 
| CCesiumForUnity.CesiumSimplePlanarEllipsoidCurve | Describes a curve that's a section of an ellipse that lies on a plane intersecting the center of the earth and both the source and destination points on an ellipsoid | 
| CCesiumForUnity.CesiumWgs84Ellipsoid | Holds static methods for ellipsoid math and transforming between geospatial coordinate systems using the World Geodetic System (WGS84) standard | 
| ▼CCustomYieldInstruction | |
| CCesiumForUnity.WaitForTask | A YieldInstruction that can be yielded from a coroutine in order to wait until a given task completes | 
| CCesiumForUnity.CesiumUrlTemplateRasterOverlay.HeaderEntry | An HTTP header name paired with its specified value | 
| CCesiumForUnity.IBackwardCompatibilityComponent< TNew > | |
| CCesiumForUnity.IBackwardCompatibilityComponent< CesiumGlobeAnchor > | |
| ▼CCesiumForUnity.ICesiumRestartable | An interface for an object with a Restart method, allowing the state of the object to be reinitialized from its serialized properties | 
| CCesiumForUnity.CesiumGlobeAnchor | Anchors this game object to the globe | 
| ▼CIDisposable | |
| CCesiumForUnity.Cesium3DTileset | A tileset in the 3D Tiles format | 
| ▼CCesiumForUnity.CesiumFeatureIdSet | Represents a feature ID set from a glTF primitive | 
| CCesiumForUnity.CesiumFeatureIdAttribute | Represents a feature ID attribute from a glTF primitive | 
| CCesiumForUnity.CesiumFeatureIdTexture | Represents a feature ID texture from a glTF primitive | 
| ▼CISerializationCallbackReceiver | |
| CCesiumForUnity.Cesium3DTileset | A tileset in the 3D Tiles format | 
| CCesiumForUnity.CesiumIonRasterOverlay | A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion | 
| ▼CMonoBehaviour | |
| CCesiumForUnity.Cesium3DTileset | A tileset in the 3D Tiles format | 
| CCesiumForUnity.CesiumCameraController | A camera controller that can easily move around and view the globe while maintaining a sensible orientation | 
| CCesiumForUnity.CesiumCameraManager | Manages the set of cameras that are used for Cesium3DTileset culling and level-of-detail | 
| CCesiumForUnity.CesiumCartographicPolygon | A spline-based polygon used to rasterize 2D polygons on top of Cesium3DTilesets | 
| CCesiumForUnity.CesiumCreditSystem | Manages credits / attribution for Cesium3DTileset and CesiumRasterOverlay | 
| CCesiumForUnity.CesiumFlyToController | A controller that can smoothly fly to locations around the globe while offering control over the characteristics of its flights | 
| CCesiumForUnity.CesiumGeoreference | Controls how global geospatial coordinates are mapped to coordinates in the Unity scene | 
| CCesiumForUnity.CesiumGlobeAnchor | Anchors this game object to the globe | 
| CCesiumForUnity.CesiumMetadata | Provides access to the metadata attached to features in a Cesium3DTileset | 
| CCesiumForUnity.CesiumModelMetadata | Represents the root EXT_structural_metadata extension of a glTF model in a Cesium3DTileset  | 
| CCesiumForUnity.CesiumOriginShift | Automatically shifts the origin of a CesiumGeoreference as the object to which it is attached moves | 
| CCesiumForUnity.CesiumPrimitiveFeatures | Represents the EXT_mesh_features of a glTF primitive in a Cesium3DTileset | 
| ▼CCesiumForUnity.CesiumRasterOverlay | A pyramid of 2D images - sometimes terabytes or more in size - that can be draped over a Cesium3DTileset | 
| CCesiumForUnity.CesiumBingMapsRasterOverlay | A raster overlay that directly accesses Bing Maps | 
| CCesiumForUnity.CesiumDebugColorizeTilesRasterOverlay | A raster overlay that can be used to debug tilesets by shading each tile with a random color | 
| CCesiumForUnity.CesiumIonRasterOverlay | A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion | 
| CCesiumForUnity.CesiumPolygonRasterOverlay | A raster overlay that rasterizes polygons and drapes them over the tileset | 
| CCesiumForUnity.CesiumTileMapServiceRasterOverlay | A raster overlay that directly accesses a Tile Map Service (TMS) server | 
| CCesiumForUnity.CesiumUrlTemplateRasterOverlay | A raster overlay that loads tiles from a templated URL | 
| CCesiumForUnity.CesiumWebMapServiceRasterOverlay | A raster overlay that directly accesses a Web Map Service (WMS) server | 
| CCesiumForUnity.CesiumWebMapTileServiceRasterOverlay | A raster overlay that directly accesses a Web Map Tile Service (WMTS) server | 
| CCesiumForUnity.CesiumSubScene | A sub-scene with its own georeference origin | 
| CCesiumForUnity.CesiumTileExcluder | The abstract base class for Cesium3DTileset tile excluders | 
| ▼CScriptableObject | |
| CCesiumForUnity.CesiumEllipsoid | |
| CCesiumForUnity.CesiumIonServer | Defines a Cesium ion Server | 
| CCesiumForUnity.CesiumRuntimeSettings | Holds Cesium settings used at runtime |