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Cesium for Unity 1.15.2
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Represents a feature ID set from a glTF primitive. More...
Public Member Functions | |
virtual Int64 | GetFeatureIdForVertex (Int64 vertexIndex) |
Gets the feature ID associated with a given vertex. | |
virtual Int64 | GetFeatureIdFromRaycastHit (RaycastHit hitInfo) |
Gets the feature ID from the feature ID set using the given raycast hit. | |
virtual void | Dispose () |
Properties | |
CesiumFeatureIdSetType | type [get, protected set] |
The type of this feature ID set. | |
String | label [get, set] |
The label assigned to this feature ID set. | |
Int64 | featureCount [get, set] |
The number of features this primitive has. | |
Int64 | nullFeatureId [get, set] |
The null feature ID, i.e., the value that indicates no feature is associated with the owner.In other words, if a vertex or texel returns this value, then it is not associated with any feature. | |
Int64 | propertyTableIndex [get, set] |
The index of the property table corresponding to this feature ID set. | |
Represents a feature ID set from a glTF primitive.
A feature ID can be defined as a per-vertex attribute, as a feature ID texture, or implicitly via vertex ID. These can be used with the corresponding CesiumPropertyTable to access per-feature metadata.
Definition at line 24 of file CesiumFeatureIdSet.cs.
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inlinevirtual |
Definition at line 163 of file CesiumFeatureIdSet.cs.
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inlinevirtual |
Gets the feature ID associated with a given vertex.
The feature ID can be used with a CesiumPropertyTable to retrieve the corresponding metadata.
This returns -1 if the given vertex is out-of-bounds, or if the feature ID set is invalid.
vertexIndex | The index of the target vertex. |
Reimplemented in CesiumForUnity.CesiumFeatureIdAttribute, and CesiumForUnity.CesiumFeatureIdTexture.
Definition at line 110 of file CesiumFeatureIdSet.cs.
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inlinevirtual |
Gets the feature ID from the feature ID set using the given raycast hit.
This returns a more accurate value for feature ID textures, since they define feature IDs per-texel instead of per-vertex. The feature ID can be used with a CesiumPropertyTable to retrieve the corresponding metadata.
This can still retrieve the feature IDs for non-texture feature ID sets. For attribute or implicit feature IDs, the first feature ID associated with the first vertex of the intersected face is returned.
This returns -1 if the feature ID set is invalid.
hitInfo | The raycast hit info. |
Reimplemented in CesiumForUnity.CesiumFeatureIdAttribute, and CesiumForUnity.CesiumFeatureIdTexture.
Definition at line 144 of file CesiumFeatureIdSet.cs.
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getset |
The number of features this primitive has.
Definition at line 48 of file CesiumFeatureIdSet.cs.
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getset |
The label assigned to this feature ID set.
If no label was present in the glTF feature ID set, this returns an empty string.
Definition at line 40 of file CesiumFeatureIdSet.cs.
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getset |
The null feature ID, i.e., the value that indicates no feature is associated with the owner.In other words, if a vertex or texel returns this value, then it is not associated with any feature.
If this value was not defined in the glTF feature ID set, this returns -1.
Definition at line 61 of file CesiumFeatureIdSet.cs.
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getset |
The index of the property table corresponding to this feature ID set.
The index can be used to fetch the appropriate CesiumPropertyTable from the CesiumModelMetadata.
If the feature ID set does not specify a property table, this returns -1.
Definition at line 74 of file CesiumFeatureIdSet.cs.
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getprotected set |
The type of this feature ID set.
Definition at line 31 of file CesiumFeatureIdSet.cs.