The abstract base class for Cesium3DTileset tile excluders.  
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The abstract base class for Cesium3DTileset tile excluders. 
By creating a class derived from CesiumTileExcluder, then adding it to a game object containing a Cesium3DTileset (or one of its parents), you can implement custom rules for excluding tiles in the Cesium3DTileset from loading and rendering. 
Definition at line 14 of file CesiumTileExcluder.cs.
 
◆ OnDisable()
  
  
      
        
          | virtual void CesiumForUnity.CesiumTileExcluder.OnDisable  | 
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inlineprotectedvirtual   | 
  
 
 
◆ OnEnable()
  
  
      
        
          | virtual void CesiumForUnity.CesiumTileExcluder.OnEnable  | 
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inlineprotectedvirtual   | 
  
 
 
◆ ShouldExclude()
  
  
      
        
          | bool CesiumForUnity.CesiumTileExcluder.ShouldExclude  | 
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          Cesium3DTile |           tile | ) | 
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abstract   | 
  
 
Determines whether the given tile should be excluded from loading and rendering. 
If a tile is excluded, all of its children and other descendants in the bounding volume hierarchy will be excluded as well.
- Parameters
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    | tile | The tile to check. This instance is only valid for the duration of this call. Saving it and using it later will result in undefined behavior, including crashes. | 
  
   
- Returns
 - True if the tile should be excluded, false if the tile should be loaded and rendered.
 
 
 
The documentation for this class was generated from the following file: