A raster overlay that directly accesses Bing Maps.
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| string | bingMapsKey [get, set] |
| | The Bing Maps API key to use.
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| BingMapsStyle | mapStyle [get, set] |
| | The map style to use.
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| string | materialKey [get, set] |
| | The key to use to match this overlay to the corresponding parameters in the tileset's material.
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| bool | showCreditsOnScreen [get, set] |
| | Whether or not to force this raster overlay's credits to be shown on the main screen.
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| float | maximumScreenSpaceError [get, set] |
| | The maximum number of pixels of error when rendering this overlay.
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| int | maximumTextureSize [get, set] |
| | The maximum texel size of raster overlay textures, in either direction.
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| int | maximumSimultaneousTileLoads [get, set] |
| | The maximum number of overlay tiles that may simultaneously be in the process of loading.
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| long | subTileCacheBytes [get, set] |
| | The maximum number of bytes to use to cache sub-tiles in memory.
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A raster overlay that directly accesses Bing Maps.
If you're using Bing Maps via Cesium ion, use the CesiumIonRasterOverlay component instead.
Definition at line 32 of file CesiumBingMapsRasterOverlay.cs.
◆ AddToTileset()
| override partial void CesiumForUnity.CesiumBingMapsRasterOverlay.AddToTileset |
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Cesium3DTileset | tileset | ) |
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protected |
◆ RemoveFromTileset()
| override partial void CesiumForUnity.CesiumBingMapsRasterOverlay.RemoveFromTileset |
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Cesium3DTileset | tileset | ) |
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protected |
◆ bingMapsKey
| string CesiumForUnity.CesiumBingMapsRasterOverlay.bingMapsKey |
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getset |
◆ mapStyle
| BingMapsStyle CesiumForUnity.CesiumBingMapsRasterOverlay.mapStyle |
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getset |
The documentation for this class was generated from the following file: