A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion.
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long | ionAssetID [get, set] |
| The ID of the Cesium ion asset to use.
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string | ionAccessToken [get, set] |
| The access token to use to access the Cesium ion resource.
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CesiumIonServer | ionServer [get, set] |
| The Cesium ion server from which this raster overlay is loaded.
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string | materialKey [get, set] |
| The key to use to match this overlay to the corresponding parameters in the tileset's material.
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bool | showCreditsOnScreen [get, set] |
| Whether or not to force this raster overlay's credits to be shown on the main screen.
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float | maximumScreenSpaceError [get, set] |
| The maximum number of pixels of error when rendering this overlay.
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int | maximumTextureSize [get, set] |
| The maximum texel size of raster overlay textures, in either direction.
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int | maximumSimultaneousTileLoads [get, set] |
| The maximum number of overlay tiles that may simultaneously be in the process of loading.
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long | subTileCacheBytes [get, set] |
| The maximum number of bytes to use to cache sub-tiles in memory.
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A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion.
Definition at line 13 of file CesiumIonRasterOverlay.cs.
◆ AddToTileset()
override partial void CesiumForUnity.CesiumIonRasterOverlay.AddToTileset |
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Cesium3DTileset | tileset | ) |
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protected |
◆ RemoveFromTileset()
override partial void CesiumForUnity.CesiumIonRasterOverlay.RemoveFromTileset |
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Cesium3DTileset | tileset | ) |
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protected |
◆ ionAccessToken
string CesiumForUnity.CesiumIonRasterOverlay.ionAccessToken |
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getset |
◆ ionAssetID
long CesiumForUnity.CesiumIonRasterOverlay.ionAssetID |
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getset |
◆ ionServer
The documentation for this class was generated from the following file: