Cesium for Unity 1.15.2
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CesiumForUnity.CesiumIonRasterOverlay Class Reference

A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion. More...

Inheritance diagram for CesiumForUnity.CesiumIonRasterOverlay:
CesiumForUnity.CesiumRasterOverlay

Protected Member Functions

override partial void AddToTileset (Cesium3DTileset tileset)
 
override partial void RemoveFromTileset (Cesium3DTileset tileset)
 
- Protected Member Functions inherited from CesiumForUnity.CesiumRasterOverlay
void AddToTileset (Cesium3DTileset tileset)
 When implemented in a derived class, adds the raster overlay to the given tileset.
 
void RemoveFromTileset (Cesium3DTileset tileset)
 When implemented in a derived class, removes the raster overlay from the given tileset.
 

Properties

long ionAssetID [get, set]
 The ID of the Cesium ion asset to use.
 
string ionAccessToken [get, set]
 The access token to use to access the Cesium ion resource.
 
CesiumIonServer ionServer [get, set]
 The Cesium ion server from which this raster overlay is loaded.
 
- Properties inherited from CesiumForUnity.CesiumRasterOverlay
string materialKey [get, set]
 The key to use to match this overlay to the corresponding parameters in the tileset's material.
 
bool showCreditsOnScreen [get, set]
 Whether or not to force this raster overlay's credits to be shown on the main screen.
 
float maximumScreenSpaceError [get, set]
 The maximum number of pixels of error when rendering this overlay.
 
int maximumTextureSize [get, set]
 The maximum texel size of raster overlay textures, in either direction.
 
int maximumSimultaneousTileLoads [get, set]
 The maximum number of overlay tiles that may simultaneously be in the process of loading.
 
long subTileCacheBytes [get, set]
 The maximum number of bytes to use to cache sub-tiles in memory.
 

Additional Inherited Members

- Public Member Functions inherited from CesiumForUnity.CesiumRasterOverlay
delegate void RasterOverlayLoadFailureDelegate (CesiumRasterOverlayLoadFailureDetails details)
 Encapsulates a method that receives details of a raster overlay load failure.
 
void AddToTileset ()
 Adds this raster overlay to the Cesium3DTileset on the same game object.
 
void RemoveFromTileset ()
 Removes this raster overlay from the Cesium3DTileset on the same game object.
 
void Refresh ()
 Refreshes this overlay by calling RemoveFromTileset followed by AddToTileset.
 
- Static Package Functions inherited from CesiumForUnity.CesiumRasterOverlay
- Events inherited from CesiumForUnity.CesiumRasterOverlay
static RasterOverlayLoadFailureDelegate OnCesiumRasterOverlayLoadFailure
 An event that is raised when the raster overlay encounters an error that prevents it from loading.
 

Detailed Description

A CesiumRasterOverlay that uses an IMAGERY asset from Cesium ion.

Definition at line 13 of file CesiumIonRasterOverlay.cs.

Member Function Documentation

◆ AddToTileset()

override partial void CesiumForUnity.CesiumIonRasterOverlay.AddToTileset ( Cesium3DTileset tileset)
protected

◆ RemoveFromTileset()

override partial void CesiumForUnity.CesiumIonRasterOverlay.RemoveFromTileset ( Cesium3DTileset tileset)
protected

Property Documentation

◆ ionAccessToken

string CesiumForUnity.CesiumIonRasterOverlay.ionAccessToken
getset

The access token to use to access the Cesium ion resource.

Definition at line 37 of file CesiumIonRasterOverlay.cs.

◆ ionAssetID

long CesiumForUnity.CesiumIonRasterOverlay.ionAssetID
getset

The ID of the Cesium ion asset to use.

Definition at line 21 of file CesiumIonRasterOverlay.cs.

◆ ionServer

CesiumIonServer CesiumForUnity.CesiumIonRasterOverlay.ionServer
getset

The Cesium ion server from which this raster overlay is loaded.

Definition at line 53 of file CesiumIonRasterOverlay.cs.


The documentation for this class was generated from the following file: