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Cesium for Unity 1.15.2
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An interface for an object with a Restart method, allowing the state of the object to be reinitialized from its serialized properties. More...
Public Member Functions | |
void | Restart () |
Completely re-initializes the state of this object from its serialized properties. | |
An interface for an object with a Restart method, allowing the state of the object to be reinitialized from its serialized properties.
Definition at line 7 of file ICesiumRestartable.cs.
void CesiumForUnity.ICesiumRestartable.Restart | ( | ) |
Completely re-initializes the state of this object from its serialized properties.
It is not usually necessary to call directly. It can sometimes be useful after Unity has modified the private, serializable fields of this instance. For example: after an undo or redo operation.
Implemented in CesiumForUnity.CesiumGlobeAnchor.