Cesium for Unity 1.15.2
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CesiumForUnity.ICesiumRestartable Interface Reference

An interface for an object with a Restart method, allowing the state of the object to be reinitialized from its serialized properties. More...

Inheritance diagram for CesiumForUnity.ICesiumRestartable:
CesiumForUnity.CesiumGlobeAnchor

Public Member Functions

void Restart ()
 Completely re-initializes the state of this object from its serialized properties.
 

Detailed Description

An interface for an object with a Restart method, allowing the state of the object to be reinitialized from its serialized properties.

Definition at line 7 of file ICesiumRestartable.cs.

Member Function Documentation

◆ Restart()

void CesiumForUnity.ICesiumRestartable.Restart ( )

Completely re-initializes the state of this object from its serialized properties.

It is not usually necessary to call directly. It can sometimes be useful after Unity has modified the private, serializable fields of this instance. For example: after an undo or redo operation.

Implemented in CesiumForUnity.CesiumGlobeAnchor.


The documentation for this interface was generated from the following file: