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Cesium for Unity 1.15.2
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A raster overlay that can be used to debug tilesets by shading each tile with a random color. More...
Protected Member Functions | |
override partial void | AddToTileset (Cesium3DTileset tileset) |
override partial void | RemoveFromTileset (Cesium3DTileset tileset) |
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void | AddToTileset (Cesium3DTileset tileset) |
When implemented in a derived class, adds the raster overlay to the given tileset. | |
void | RemoveFromTileset (Cesium3DTileset tileset) |
When implemented in a derived class, removes the raster overlay from the given tileset. | |
Additional Inherited Members | |
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delegate void | RasterOverlayLoadFailureDelegate (CesiumRasterOverlayLoadFailureDetails details) |
Encapsulates a method that receives details of a raster overlay load failure. | |
void | AddToTileset () |
Adds this raster overlay to the Cesium3DTileset on the same game object. | |
void | RemoveFromTileset () |
Removes this raster overlay from the Cesium3DTileset on the same game object. | |
void | Refresh () |
Refreshes this overlay by calling RemoveFromTileset followed by AddToTileset. | |
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string | materialKey [get, set] |
The key to use to match this overlay to the corresponding parameters in the tileset's material. | |
bool | showCreditsOnScreen [get, set] |
Whether or not to force this raster overlay's credits to be shown on the main screen. | |
float | maximumScreenSpaceError [get, set] |
The maximum number of pixels of error when rendering this overlay. | |
int | maximumTextureSize [get, set] |
The maximum texel size of raster overlay textures, in either direction. | |
int | maximumSimultaneousTileLoads [get, set] |
The maximum number of overlay tiles that may simultaneously be in the process of loading. | |
long | subTileCacheBytes [get, set] |
The maximum number of bytes to use to cache sub-tiles in memory. | |
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static RasterOverlayLoadFailureDelegate | OnCesiumRasterOverlayLoadFailure |
An event that is raised when the raster overlay encounters an error that prevents it from loading. | |
A raster overlay that can be used to debug tilesets by shading each tile with a random color.
Definition at line 14 of file CesiumDebugColorizeTilesRasterOverlay.cs.
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