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Cesium for Unity 1.19.0
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A raster overlay that can be used to debug tilesets by shading each tile with a random color. More...
Protected Member Functions | |
| override partial void | AddToTileset (Cesium3DTileset tileset) |
| override partial void | RemoveFromTileset (Cesium3DTileset tileset) |
Protected Member Functions inherited from CesiumForUnity.CesiumRasterOverlay | |
| void | AddToTileset (Cesium3DTileset tileset) |
| When implemented in a derived class, adds the raster overlay to the given tileset. | |
| void | RemoveFromTileset (Cesium3DTileset tileset) |
| When implemented in a derived class, removes the raster overlay from the given tileset. | |
Additional Inherited Members | |
Public Member Functions inherited from CesiumForUnity.CesiumRasterOverlay | |
| delegate void | RasterOverlayLoadFailureDelegate (CesiumRasterOverlayLoadFailureDetails details) |
| Encapsulates a method that receives details of a raster overlay load failure. | |
| void | AddToTileset () |
| Adds this raster overlay to the Cesium3DTileset on the same game object. | |
| void | RemoveFromTileset () |
| Removes this raster overlay from the Cesium3DTileset on the same game object. | |
| void | Refresh () |
| Refreshes this overlay by calling RemoveFromTileset followed by AddToTileset. | |
Static Package Functions inherited from CesiumForUnity.CesiumRasterOverlay | |
Properties inherited from CesiumForUnity.CesiumRasterOverlay | |
| string | materialKey [get, set] |
| The key to use to match this overlay to the corresponding parameters in the tileset's material. | |
| bool | showCreditsOnScreen [get, set] |
| Whether or not to force this raster overlay's credits to be shown on the main screen. | |
| float | maximumScreenSpaceError [get, set] |
| The maximum number of pixels of error when rendering this overlay. | |
| int | maximumTextureSize [get, set] |
| The maximum texel size of raster overlay textures, in either direction. | |
| int | maximumSimultaneousTileLoads [get, set] |
| The maximum number of overlay tiles that may simultaneously be in the process of loading. | |
| long | subTileCacheBytes [get, set] |
| The maximum number of bytes to use to cache sub-tiles in memory. | |
Events inherited from CesiumForUnity.CesiumRasterOverlay | |
| static RasterOverlayLoadFailureDelegate | OnCesiumRasterOverlayLoadFailure |
| An event that is raised when the raster overlay encounters an error that prevents it from loading. | |
A raster overlay that can be used to debug tilesets by shading each tile with a random color.
Definition at line 14 of file CesiumDebugColorizeTilesRasterOverlay.cs.
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