czm_viewerPositionWC
An automatic GLSL uniform representing the position of the viewer (camera) in world coordinates.
Example
// GLSL declaration uniform vec3 czm_viewerPositionWC;
 
        
        
        
        
        An automatic GLSL uniform representing the position of the viewer (camera) in world coordinates.
// GLSL declaration uniform vec3 czm_viewerPositionWC;