new RectanglePrimitive
A renderable rectangular rectangle.
Parameters:
Name | Type | Argument | Default | Description |
---|---|---|---|---|
options.ellipsoid |
Ellipsoid |
<optional> |
Ellipsoid.WGS84 | The ellipsoid that the rectangle is drawn on. |
options.rectangle |
Rectangle |
<optional> |
undefined | The rectangle, which defines the rectangular region to draw. |
options.granularity |
Number |
<optional> |
CesiumMath.RADIANS_PER_DEGREE | The distance, in radians, between each latitude and longitude in the underlying geometry. |
options.height |
Number |
<optional> |
0.0 | The height, in meters, that the rectangle is raised above the RectanglePrimitive#ellipsoid. |
options.rotation |
Number |
<optional> |
0.0 | The angle, in radians, relative to north that the rectangle is rotated. Positive angles rotate counter-clockwise. |
options.textureRotationAngle |
Number |
<optional> |
0.0 | The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise. |
options.show |
Boolean |
<optional> |
true | Determines if this primitive will be shown. |
options.material |
Material |
<optional> |
undefined | The surface appearance of the primitive. |
options.id |
Object |
<optional> |
undefined | A user-defined object to return when the instance is picked with Scene#pick |
options.asynchronous |
Boolean |
<optional> |
true | Determines if the rectangle will be created asynchronously or block until ready. |
options.debugShowBoundingVolume |
Boolean |
<optional> |
false | For debugging only. Determines if the primitive's commands' bounding spheres are shown. |
Example
var rectanglePrimitive = new Cesium.RectanglePrimitive({ rectangle : Cesium.Rectangle.fromDegrees(0.0, 20.0, 10.0, 30.0) }); primitives.add(rectanglePrimitive);
Source:
Members
-
asynchronous :Boolean
-
Determines if the geometry instances will be created and batched on a web worker.
- Default Value:
- true
-
debugShowBoundingVolume :Boolean
-
This property is for debugging only; it is not for production use nor is it optimized.
Draws the bounding sphere for each DrawCommand in the primitive.
- Default Value:
- false
-
ellipsoid :Ellipsoid
-
The ellipsoid that the rectangle is drawn on.
- Default Value:
- Ellipsoid.WGS84
-
granularity :Number
-
The distance, in radians, between each latitude and longitude in the underlying geometry. A lower granularity fits the curvature of the RectanglePrimitive#ellipsoid better, but uses more triangles.
- Default Value:
- CesiumMath.RADIANS_PER_DEGREE
-
height :Number
-
The height, in meters, that the rectangle is raised above the RectanglePrimitive#ellipsoid.
- Default Value:
- 0.0
-
id :Object
-
User-defined object returned when the rectangle is picked.
- Default Value:
- undefined
See:
-
material :Material
-
The surface appearance of the primitive. This can be one of several built-in Material objects or a custom material, scripted with Fabric.
The default material is
Material.ColorType
.Example
// 1. Change the color of the default material to yellow rectangle.material.uniforms.color = new Cesium.Color(1.0, 1.0, 0.0, 1.0); // 2. Change material to horizontal stripes rectangle.material = Cesium.Material.fromType(Material.StripeType);
See:
-
rectangle :Rectangle
-
The rectangle, which defines the rectangular region to draw.
- Default Value:
- undefined
-
rotation :Number
-
The angle, in radians, relative to north that the rectangle is rotated. Positive angles rotate counter-clockwise.
- Default Value:
- 0.0
-
show :Boolean
-
Determines if this primitive will be shown.
- Default Value:
- true
-
textureRotationAngle :Number
-
The angle, in radians, relative to north that the primitive's texture is rotated. Positive angles rotate counter-clockwise.
- Default Value:
- 0.0
Methods
-
destroy
-
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other thanisDestroyed
will result in a DeveloperError exception. Therefore, assign the return value (undefined
) to the object as done in the example.Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.Returns:
Example
rectangle = rectangle && rectangle.destroy();
- Rectangle#isDestroyed
See:
-
isDestroyed
-
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other thanisDestroyed
will result in a DeveloperError exception.Returns:
Booleantrue
if this object was destroyed; otherwise,false
.- Rectangle#destroy
See: