czm_transpose
        Returns the transpose of the matrix.  The input matrix can be 
a mat2, mat3, or mat4.
    
Parameters:
| Name | Type | Description | 
|---|---|---|
| {} | matrix The matrix to transpose. | 
Returns:
	 {} The transposed matrix.
         
    
    
        Example
// GLSL declarations
mat2 czm_transpose(mat2 matrix);
mat3 czm_transpose(mat3 matrix);
mat4 czm_transpose(mat4 matrix);
// Tranpose a 3x3 rotation matrix to find its inverse.
mat3 eastNorthUpToEye = czm_eastNorthUpToEyeCoordinates(
    positionMC, normalEC);
mat3 eyeToEastNorthUp = czm_transpose(eastNorthUpToEye);
    
	
	
