czm_inverseNormal
An automatic GLSL uniform representing a 3x3 normal transformation matrix that transforms normal vectors in eye coordinates to model coordinates. This is the opposite of the transform provided by czm_normal.
Example
// GLSL declaration uniform mat3 czm_inverseNormal; // Example vec3 normalMC = czm_inverseNormal * normalEC;
- uniformState#inverseNormal
- czm_normal
- czm_modelView
- czm_inverseView