MaterialSupport
Determines the type of Material that is supported by a MaterialAppearance instance. This is a trade-off between flexibility (a wide array of materials) and memory/performance (required vertex format and GLSL shader complexity.
Source:
Members
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    <static, readonly> ALL
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    All materials, including those that work in tangent space, are supported. This requiresposition,normal,st,binormal, andtangentvertex attributes.
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    <static, readonly> BASIC
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    Only basic materials, which require justpositionandnormalvertex attributes, are supported.
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    <static, readonly> TEXTURED
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    Materials with textures, which requireposition,normal, andstvertex attributes, are supported. The vast majority of materials fall into this category.
