UniformDatatype
Indicates a GLSL uniform's datatype.
- Uniform.datatype
See:
Source:
Members
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    <static, constant> BOOL :Enumeration
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    Abooluniform.- Default Value:
- 0x8B56
 
 
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    <static, constant> BOOL_VEC2 :Enumeration
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    Abvec2uniform: a two-component boolean vector.- Default Value:
- 0x8B57
 
 
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    <static, constant> BOOL_VEC3 :Enumeration
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    Abvec3uniform: a three-component boolean vector.- Default Value:
- 0x8B58
 
 
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    <static, constant> BOOL_VEC4 :Enumeration
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    Abvec4uniform: a four-component boolean vector.- Default Value:
- 0x8B59
 
 
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    <static, constant> FLOAT :Enumeration
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    Afloatuniform.- Default Value:
- 0x1406
 
 
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    <static, constant> FLOAT_MAT2 :Enumeration
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    Anmat2uniform: a 2x2 floating-point matrix.- Default Value:
- 0x8B5A
 
 
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    <static, constant> FLOAT_MAT3 :Enumeration
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    Anmat3uniform: a 3x3 floating-point matrix.- Default Value:
- 0x8B5B
 
 
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    <static, constant> FLOAT_MAT4 :Enumeration
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    Anmat4uniform: a 4x4 floating-point matrix.- Default Value:
- 0x8B5C
 
 
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    <static, constant> FLOAT_VEC2 :Enumeration
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    Avec2uniform: a two-component floating-point vector.- Default Value:
- 0x8B50
 
 
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    <static, constant> FLOAT_VEC3 :Enumeration
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    Avec3uniform: a three-component floating-point vector.- Default Value:
- 0x8B51
 
 
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    <static, constant> FLOAT_VEC4 :Enumeration
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    Avec4uniform: a four-component floating-point vector.- Default Value:
- 0x8B52
 
 
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    <static, constant> INT :Enumeration
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    Anintuniform.- Default Value:
- 0x1404
 
 
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    <static, constant> INT_VEC2 :Enumeration
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    Anivec2uniform: a two-component integer vector.- Default Value:
- 0x8B53
 
 
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    <static, constant> INT_VEC3 :Enumeration
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    Anivec3uniform: a three-component integer vector.- Default Value:
- 0x8B54
 
 
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    <static, constant> INT_VEC4 :Enumeration
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    Anivec4uniform: a four-component integer vector.- Default Value:
- 0x8B55
 
 
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    <static, constant> SAMPLER_2D :Enumeration
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    Asampler2Duniform: an opaque type to access 2D textures.- Default Value:
- 0x8B5E
 
 
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    <static, constant> SAMPLER_CUBE :Enumeration
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    AsamplerCubeuniform: an opaque type to access cube-map textures.- Default Value:
- 0x8B60
 
 
