czm_phong
Computes a color using the Phong lighting model.
Parameters:
| Name | Type | Description | 
|---|---|---|
| toEye | vec3 | A normalized vector from the fragment to the eye in eye coordinates. | 
| material | czm_material | The fragment's material. | 
Returns:
	
	
		vec4 
		
		 The computed color.
         
    
    
        Example
vec3 positionToEyeEC = // ... czm_material material = // ... gl_FragColor = czm_phong(normalize(positionToEyeEC), material);
- czm_getMaterial
