PixelDatatype
DOC_TBA
Source:
Members
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    <static, constant> FLOAT :Number
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    0x1406. 32-bit floating-point.
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    <static, constant> UNSIGNED_BYTE :Number
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    0x1401. 8-bit unsigned byte.
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    <static, constant> UNSIGNED_INT :Number
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    0x1405. An unsigned int pixel datatype used for depth textures with 32-bit depth values.
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    <static, constant> UNSIGNED_INT_24_8_WEBGL :Number
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    0x84FA. An unsigned int pixel datatype used for depth-stencil textures with 24-bit depth and 8-bit stencil values.
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    <static, constant> UNSIGNED_SHORT :Number
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    0x1403. An unsigned short pixel datatype used for depth textures with 16-bit depth values.
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    <static, constant> UNSIGNED_SHORT_4_4_4_4 :Number
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    0x8033. An unsigned short pixel datatype with 4 bytes for each R, G, B, and A component.
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    <static, constant> UNSIGNED_SHORT_5_5_5_1 :Number
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    0x8034. An unsigned short pixel datatype with 5 bits for R, G, and B components, and 1 byte for A.
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    <static, constant> UNSIGNED_SHORT_5_6_5 :Number
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    0x8363. An unsigned short pixel datatype with 5 bits for R, 6 for G, and 5 for B.
Methods
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    <static> validate
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    DOC_TBA Parameters:Name Type Description pixelDatatypePixelDatatype Returns:
