CesiumMath
Math functions.
Source:
Members
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    <static, constant> DEGREES_PER_RADIAN :Number
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    The number of degrees in a radian.- Default Value:
- 180.0 / Math.PI
 
- czm_degreesPerRadian
 See:
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    <static, constant> EPSILON1 :Number
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    0.1
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    <static, constant> EPSILON10 :Number
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    0.0000000001
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    <static, constant> EPSILON11 :Number
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    0.00000000001
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    <static, constant> EPSILON12 :Number
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    0.000000000001
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    <static, constant> EPSILON13 :Number
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    0.0000000000001
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    <static, constant> EPSILON14 :Number
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    0.00000000000001
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    <static, constant> EPSILON15 :Number
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    0.000000000000001
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    <static, constant> EPSILON16 :Number
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    0.0000000000000001
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    <static, constant> EPSILON17 :Number
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    0.00000000000000001
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    <static, constant> EPSILON18 :Number
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    0.000000000000000001
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    <static, constant> EPSILON19 :Number
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    0.0000000000000000001
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    <static, constant> EPSILON2 :Number
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    0.01
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    <static, constant> EPSILON20 :Number
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    0.00000000000000000001
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    <static, constant> EPSILON3 :Number
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    0.001
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    <static, constant> EPSILON4 :Number
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    0.0001
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    <static, constant> EPSILON5 :Number
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    0.00001
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    <static, constant> EPSILON6 :Number
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    0.000001
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    <static, constant> EPSILON7 :Number
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    0.0000001
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    <static, constant> EPSILON8 :Number
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    0.00000001
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    <static, constant> EPSILON9 :Number
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    0.000000001
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    <static, constant> GRAVITATIONALPARAMETER :Number
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    3.986004418e14
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    <static, constant> LUNAR_RADIUS :Number
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    The mean radius of the moon, according to the "Report of the IAU/IAG Working Group on Cartographic Coordinates and Rotational Elements of the Planets and satellites: 2000", Celestial Mechanics 82: 83-110, 2002.
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    <static, constant> ONE_OVER_PI :Number
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    1/pi- czm_oneOverPi
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    <static, constant> ONE_OVER_TWO_PI :Number
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    1/2pi- czm_oneOverTwoPi
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    <static, constant> PI :Number
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    pi- czm_pi
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    <static, constant> PI_OVER_FOUR :Number
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    pi/4- czm_piOverFour
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    <static, constant> PI_OVER_SIX :Number
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    pi/6- czm_piOverSix
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    <static, constant> PI_OVER_THREE :Number
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    pi/3- czm_piOverThree
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    <static, constant> PI_OVER_TWO :Number
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    pi/2- czm_piOverTwo
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    <static, constant> RADIANS_PER_ARCSECOND :Number
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    The number of radians in an arc second.- Default Value:
- CesiumMath.RADIANS_PER_DEGREE / 3600.0
 
- czm_radiansPerArcSecond
 See:
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    <static, constant> RADIANS_PER_DEGREE :Number
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    The number of radians in a degree.- Default Value:
- Math.PI / 180.0
 
- czm_radiansPerDegree
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    <static, constant> SIXTY_FOUR_KILOBYTES :Number
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    64 * 1024
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    <static, constant> SOLAR_RADIUS :Number
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    Radius of the sun in meters: 6.955e8
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    <static, constant> THREE_PI_OVER_TWO :Number
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    3pi/2- czm_threePiOver2
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    <static, constant> TWO_PI :Number
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    2pi- czm_twoPi
 See:
Methods
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    <static> clamp
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    Constraint a value to lie between two values. Parameters:Name Type Description valueNumber The value to constrain. minNumber The minimum value. maxNumber The maximum value. Returns:The value clamped so that min <= value <= max.
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    <static> convertLongitudeRange
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    Converts a longitude value, in radians, to the range [ -Math.PI,Math.PI).Parameters:Name Type Description angleNumber The longitude value, in radians, to convert to the range [ -Math.PI,Math.PI).Returns:Number The equivalent longitude value in the range [-Math.PI,Math.PI).Example// Convert 270 degrees to -90 degrees longitude var longitude = Cesium.Math.convertLongitudeRange(Cesium.Math.toRadians(270.0)); 
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    <static> cosh
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    Returns the hyperbolic cosine of a {@code Number}. The hyperbolic cosine of value is defined to be (ex + e-x)/2.0 where e is Euler's number, approximately 2.71828183. Special cases: - If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is positive infinity.
- If the argument is zero, then the result is {@code 1.0}.
 Parameters:Name Type Description valueThe number whose hyperbolic cosine is to be returned. Returns:The hyperbolic cosine of {@code value}.
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    <static> equalsEpsilon
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    DOC_TBA 
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    <static> factorial
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    Computes the factorial of the provided number. Parameters:Name Type Description nNumber The number whose factorial is to be computed. Throws:DeveloperError : A number greater than or equal to 0 is required.Returns:Number The factorial of the provided number or undefined if the number is less than 0.Example//Compute 7!, which is equal to 5040 var computedFactorial = Cesium.Math.factorial(7); See:
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    <static> incrementWrap
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    Increments a number with a wrapping to a minimum value if the number exceeds the maximum value. Parameters:Name Type Argument Default Description nNumber <optional> 
 The number to be incremented. maximumValueNumber <optional> 
 The maximum incremented value before rolling over to the minimum value. minimumValueNumber <optional> 
 0.0 The number reset to after the maximum value has been exceeded. Throws:DeveloperError : Maximum value must be greater than minimum value.Returns:Number The incremented number.Examplevar n = Cesium.Math.incrementWrap(5, 10, 0); // returns 6 var n = Cesium.Math.incrementWrap(10, 10, 0); // returns 0 
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    <static> isPowerOfTwo
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    Determines if a positive integer is a power of two. Parameters:Name Type Description nNumber The positive integer to test. Throws:DeveloperError : A number greater than or equal to 0 is required.Returns:Booleantrueif the number if a power of two; otherwise,false.Examplevar t = Cesium.Math.isPowerOfTwo(16); // true var f = Cesium.Math.isPowerOfTwo(20); // false 
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    <static> lerp
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    DOC_TBA 
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    <static> negativePiToPi
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    Produces an angle in the range 0 <= angle <= 2Pi which is equivalent to the provided angle. Parameters:Name Type Description angleNumber in radians Returns:Number The angle in the range ()-CesiumMath.PI,CesiumMath.PI).
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    <static> nextPowerOfTwo
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    Computes the next power-of-two integer greater than or equal to the provided positive integer. Parameters:Name Type Description nNumber The positive integer to test. Throws:DeveloperError : A number greater than or equal to 0 is required.Returns:Number The next power-of-two integer.Examplevar n = Cesium.Math.nextPowerOfTwo(29); // 32 var m = Cesium.Math.nextPowerOfTwo(32); // 32 
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    <static> nextRandomNumber
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    Generates a random number in the range of [0.0, 1.0) using a Mersenne twister. Returns:A random number in the range of [0.0, 1.0).- CesiumMath#setRandomNumberSeed
- http://en.wikipedia.org/wiki/Mersenne_twister
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    <static> setRandomNumberSeed
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    Sets the seed used by the random number generator in CesiumMath#nextRandomNumber. Parameters:Name Type Description seedNumber An integer used as the seed. 
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    <static> sign
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    Returns the sign of the value; 1 if the value is positive, -1 if the value is negative, or 0 if the value is 0. Parameters:Name Type Description valueNumber The value to return the sign of. Returns:Number The sign of value.
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    <static> sinh
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    Returns the hyperbolic sine of a {@code Number}. The hyperbolic sine of value is defined to be (ex - e-x)/2.0 where e is Euler's number, approximately 2.71828183. Special cases: - If the argument is NaN, then the result is NaN.
- If the argument is infinite, then the result is an infinity with the same sign as the argument.
- If the argument is zero, then the result is a zero with the same sign as the argument.
 Parameters:Name Type Description valueThe number whose hyperbolic sine is to be returned. Returns:The hyperbolic sine of {@code value}.
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    <static> toDegrees
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    Converts radians to degrees. Parameters:Name Type Description radiansNumber The angle to convert in radians. Returns:Number The corresponding angle in degrees.
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    <static> toRadians
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    Converts degrees to radians. Parameters:Name Type Description degreesNumber The angle to convert in degrees. Returns:Number The corresponding angle in radians.
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    <static> zeroToTwoPi
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    Produces an angle in the range -Pi <= angle <= Pi which is equivalent to the provided angle. Parameters:Name Type Description angleNumber in radians Returns:Number The angle in the range (0 ,CesiumMath.TWO_PI).
