new Clock
A simple clock for keeping track of simulated time.
Parameters:
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
| description.startTime | JulianDate | <optional> | The start time of the clock. | |
| description.stopTime | JulianDate | <optional> | The stop time of the clock. | |
| description.currentTime | JulianDate | <optional> | The current time. | |
| description.multiplier | Number | <optional> | 1.0 | Determines how much time advances when tick is called, negative values allow for advancing backwards. | 
| description.clockStep | ClockStep | <optional> | ClockStep.SYSTEM_CLOCK_MULTIPLIER | Determines if calls to tickare frame dependent or system clock dependent. | 
| description.clockRange | ClockRange | <optional> | ClockRange.UNBOUNDED | Determines how the clock should behave when startTimeorstopTimeis reached. | 
| description.canAnimate | Boolean | <optional> | true | Indicates whether tick can advance time.  This could be false if data is being buffered, for example.  The clock will only tick when both canAnimateandshouldAnimateare true. | 
| description.shouldAnimate | Boolean | <optional> | true | Indicates whether tick should attempt to advance time.  The clock will only tick when both canAnimateandshouldAnimateare true. | 
Throws:
    
		
		DeveloperError 
		
	: startTime must come before stopTime.
        
    
     
    
    
        Example
// Create a clock that loops on Christmas day 2013 and runs in real-time.
var clock = new Cesium.Clock({
   startTime : Cesium.JulianDate.fromIso8601("12-25-2013"),
   currentTime : Cesium.JulianDate.fromIso8601("12-25-2013"),
   stopTime : Cesium.JulianDate.fromIso8601("12-26-2013"),
   clockRange : Cesium.ClockRange.LOOP_STOP,
   clockStep : SYSTEM_CLOCK_MULTIPLIER
});
    
	
	
See:
Source:
Members
- 
    canAnimate :Boolean
- 
    
    Indicates whether tick can advance time. This could be false if data is being buffered, for example. The clock will only tick when bothcanAnimateandshouldAnimateare true.- Default Value:
- true
 
 
- 
    clockRange :ClockRange
- 
    
    Determines how the clock should behave whenstartTimeorstopTimeis reached.- Default Value:
 
- 
    clockStep :ClockStep
- 
    
    Determines if calls totickare frame dependent or system clock dependent.- Default Value:
 
- 
    currentTime :JulianDate
- 
    
    The current time.
- 
    multiplier :Number
- 
    
    Determines how much time advances when tick is called, negative values allow for advancing backwards. IfclockStepis set to ClockStep.TICK_DEPENDENT this is the number of seconds to advance. IfclockStepis set to ClockStep.SYSTEM_CLOCK_MULTIPLIER this value is multiplied by the elapsed system time since the last call to tick.- Default Value:
- 1.0
 
 
- 
    onTick
- 
    
    An Event that is fired whenevertick.
- 
    shouldAnimate :Boolean
- 
    
    Indicates whether tick should attempt to advance time. The clock will only tick when bothcanAnimateandshouldAnimateare true.- Default Value:
- true
 
 
- 
    startTime :JulianDate
- 
    
    The start time of the clock.
- 
    stopTime :JulianDate
- 
    
    The stop time of the clock.
Methods
- 
    tick
- 
    
    
    Advances the clock from the currentTime based on the current configuration options. tick should be called every frame, regardless of whether animation is taking place or not. To control animation, use the shouldAnimateproperty.Returns:JulianDate The new value of thecurrentTimeproperty.
