czm_currentFrustum
        An automatic GLSL uniform containing the near distance (x) and the far distance (y)
of the frustum defined by the camera.  This is the individual
frustum used for multi-frustum rendering.
    
Example
// GLSL declaration uniform vec2 czm_currentFrustum; // Example float frustumLength = czm_currentFrustum.y - czm_currentFrustum.x;
- uniformState#currentFrustum
- czm_entireFrustum
