new ClearCommand
Represents a command to the renderer for clearing a framebuffer.
See:
Source:
Members
- 
    color :Color
- 
    
    The value to clear the color buffer to. Whenundefined, the color buffer is not cleared.- Default Value:
- undefined
 
 
- 
    depth :Number
- 
    
    The value to clear the depth buffer to. Whenundefined, the depth buffer is not cleared.- Default Value:
- undefined
 
 
- 
    framebuffer :Framebuffer
- 
    
    The framebuffer to clear.- Default Value:
- undefined
 
 
- 
    owner :Object
- 
    
    The object who created this command. This is useful for debugging command execution; it allows you to see who created a command when you only have a reference to the command, and can be used to selectively execute commands with Scene#debugCommandFilter.- Default Value:
- undefined
 
 See:
- 
    renderState :RenderState
- 
    
    The render state to apply when executing the clear command. The following states affect clearing: scissor test, color mask, depth mask, stencil mask, and dither. When the render state isundefined, the default render state is used.- Default Value:
- undefined
 
 See:
- 
    stencil :Number
- 
    
    The value to clear the stencil buffer to. Whenundefined, the stencil buffer is not cleared.- Default Value:
- undefined
 
 
- 
    <static, constant> ALL :ClearCommand
- 
    
    Clears color to (0.0, 0.0, 0.0, 0.0); depth to 1.0; and stencil to 0.
