czm_projection
        An automatic GLSL uniform representing a 4x4 projection transformation matrix that
transforms eye coordinates to clip coordinates.  Clip coordinates is the
coordinate system for a vertex shader's gl_Position output.
    
Example
// GLSL declaration uniform mat4 czm_projection; // Example gl_Position = czm_projection * eyePosition;
- uniformState#projection
- czm_viewProjection
- czm_modelViewProjection
- czm_infiniteProjection
