new TerrainMesh
A mesh plus related metadata for a single tile of terrain. Instances of this type are usually created from raw TerrainData.
Parameters:
| Name | Type | Description | 
|---|---|---|
| center | Cartesian3 | The center of the tile. Vertex positions are specified relative to this center. | 
| vertices | Float32Array | The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates. | 
| indices | Uint16Array | The indices describing how the vertices are connected to form triangles. | 
| minimumHeight | Number | The lowest height in the tile, in meters above the ellipsoid. | 
| maximumHeight | Number | The highest height in the tile, in meters above the ellipsoid. | 
| boundingSphere3D | BoundingSphere | A bounding sphere that completely contains the tile. | 
| occludeePointInScaledSpace | Cartesian3 | The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon. | 
Source:
Members
- 
    boundingSphere3D :BoundingSphere
- 
    
    A bounding sphere that completely contains the tile.
- 
    center :Cartesian3
- 
    
    The center of the tile. Vertex positions are specified relative to this center.
- 
    indices :Uint16Array
- 
    
    The indices describing how the vertices are connected to form triangles.
- 
    maximumHeight :Number
- 
    
    The highest height in the tile, in meters above the ellipsoid.
- 
    minimumHeight :Number
- 
    
    The lowest height in the tile, in meters above the ellipsoid.
- 
    occludeePointInScaledSpace :Cartesian3
- 
    
    The occludee point of the tile, represented in ellipsoid- scaled space, and used for horizon culling. If this point is below the horizon, the tile is considered to be entirely below the horizon.
- 
    vertices :Float32Array
- 
    
    The vertex data, including positions, texture coordinates, and heights. The vertex data is in the order [X, Y, Z, H, U, V], where X, Y, and Z represent the Cartesian position of the vertex, H is the height above the ellipsoid, and U and V are the texture coordinates.
