czm_tangentToEyeSpaceMatrix
Creates a matrix that transforms vectors from tangent space to eye space.
Parameters:
| Name | Type | Description | 
|---|---|---|
| normalEC | vec3 | The normal vector in eye coordinates. | 
| tangentEC | vec3 | The tangent vector in eye coordinates. | 
| binormalEC | vec3 | The binormal vector in eye coordinates. | 
Returns:
	
	
		mat3 
		
		 The matrix that transforms from tangent space to eye space.
         
    
    
        Example
mat3 tangentToEye = czm_tangentToEyeSpaceMatrix(normalEC, tangentEC, binormalEC); vec3 normal = tangentToEye * texture2D(normalMap, st).xyz;
